#include "config.h"
#include <set>
#include <string>
#include <string_view>
#include <vector>
#include <fstream>
Go to the source code of this file.
Classes | |
struct | fs::DirListNode |
Namespaces | |
namespace | irr |
namespace | irr::io |
namespace | fs |
Macros | |
#define | DIR_DELIM "/" |
#define | DIR_DELIM_CHAR '/' |
#define | FILESYS_CASE_INSENSITIVE false |
#define | PATH_DELIM ":" |
Functions | |
std::vector< DirListNode > | fs::GetDirListing (const std::string &pathstring) |
bool | fs::CreateDir (const std::string &path) |
bool | fs::PathExists (const std::string &path) |
bool | fs::IsPathAbsolute (const std::string &path) |
bool | fs::IsDir (const std::string &path) |
bool | fs::IsExecutable (const std::string &path) |
bool | fs::IsFile (const std::string &path) |
bool | fs::IsDirDelimiter (char c) |
bool | fs::RecursiveDelete (const std::string &path) |
bool | fs::DeleteSingleFileOrEmptyDirectory (const std::string &path) |
std::string | fs::TempPath () |
Returns path to temp directory. | |
std::string | fs::CreateTempFile () |
Returns path to securely-created temporary file (will already exist when this function returns). | |
std::string | fs::CreateTempDir () |
Returns path to securely-created temporary directory (will already exist when this function returns). | |
void | fs::GetRecursiveDirs (std::vector< std::string > &dirs, const std::string &dir) |
std::vector< std::string > | fs::GetRecursiveDirs (const std::string &dir) |
void | fs::GetRecursiveSubPaths (const std::string &path, std::vector< std::string > &dst, bool list_files, const std::set< char > &ignore) |
bool | fs::RecursiveDeleteContent (const std::string &path) |
bool | fs::CreateAllDirs (const std::string &path) |
bool | fs::CopyFileContents (const std::string &source, const std::string &target) |
bool | fs::CopyDir (const std::string &source, const std::string &target) |
bool | fs::MoveDir (const std::string &source, const std::string &target) |
bool | fs::PathStartsWith (const std::string &path, const std::string &prefix) |
std::string | fs::RemoveLastPathComponent (const std::string &path, std::string *removed, int count) |
std::string | fs::RemoveRelativePathComponents (std::string path) |
std::string | fs::AbsolutePath (const std::string &path) |
const char * | fs::GetFilenameFromPath (const char *path) |
bool | fs::safeWriteToFile (const std::string &path, std::string_view content) |
bool | fs::ReadFile (const std::string &path, std::string &out, bool log_error) |
bool | fs::Rename (const std::string &from, const std::string &to) |
bool | fs::OpenStream (std::filebuf &stream, const char *filename, std::ios::openmode mode, bool log_error, bool log_warn) |
Open a file buffer with error handling, commonly used with std::fstream.rdbuf() . | |
std::ofstream | open_ofstream (const char *name, bool log, std::ios::openmode mode=std::ios::openmode()) |
Helper function to open an output file stream (= writing). | |
std::ifstream | open_ifstream (const char *name, bool log, std::ios::openmode mode=std::ios::openmode()) |
Helper function to open an input file stream (= reading). | |
#define DIR_DELIM "/" |
Referenced by AuthDatabaseLevelDB::AuthDatabaseLevelDB(), Client::Client(), Database_LevelDB::Database_LevelDB(), PlayerDatabaseLevelDB::PlayerDatabaseLevelDB(), RenderingEngine::RenderingEngine(), RollbackManager::RollbackManager(), ScriptApiBase::ScriptApiBase(), Server::Server(), ServerMap::ServerMap(), ServerModManager::ServerModManager(), MenuMusicFetcher::addThePaths(), SoundFallbackPathProvider::addThePaths(), Client::afterContentReceived(), auto_select_world(), ScriptApiSecurity::checkPath(), ScriptApiSecurity::checkPathWithGamedef(), porting::cleanupAndroid(), fs::CopyDir(), porting::createCacheDirTag(), fs::CreateTempDir(), fs::CreateTempFile(), ModStorageDatabaseFiles::endSave(), FileCache::exists(), Server::fillMediaCache(), findLocaleFileInMods(), findSubgame(), findWorldSubgame(), SourceShaderCache::get(), getAvailableGameIds(), getAvailableWorlds(), Client::getBuiltinLuaPath(), Server::getBuiltinLuaPath(), Client::getClientModsLuaPath(), GUIEngine::getContentTranslations(), getContentType(), porting::getDataPath(), getMediaCacheDir(), getModsInPath(), ServerModManager::getModsMediaPaths(), ModStorageDatabaseFiles::getOrCreateJson(), SourceShaderCache::getOrLoad(), fs::GetRecursiveSubPaths(), getShaderPath(), getSubgameSpec(), TestBase::getTestTempFile(), getTexturePath(), getWorldExists(), getWorldGameId(), getWorldName(), Server::init(), ServerEnvironment::init(), init_log_streams(), porting::initializePaths(), EmergeThread::initScripting(), SourceShaderCache::insert(), ModApiMainMenu::l_check_mod_configuration(), ModApiMainMenu::l_create_world(), ModApiUtil::l_get_builtin_path(), ModApiMainMenu::l_get_clientmodpath(), ModApiMainMenu::l_get_gamepath(), ModApiMainMenu::l_get_games(), ModApiServer::l_get_mod_data_path(), ModApiMainMenu::l_get_modpath(), ModApiMainMenu::l_get_modpaths(), ModApiMainMenu::l_get_texturepath(), ModApiMainMenu::l_get_texturepath_share(), PlayerDatabaseFiles::listPlayers(), FileCache::load(), load_schematic(), ServerScripting::loadBuiltin(), loadGameConfAndInitWorld(), GUIEngine::loadMainMenuScript(), ServerEnvironment::loadMeta(), Client::loadMods(), ServerModManager::loadMods(), PlayerDatabaseFiles::loadPlayer(), Client::makeScreenshot(), MainMenuScripting::mayModifyPath(), migrate_map_database(), ServerEnvironment::migrateAuthDatabase(), porting::migrateCachePath(), Client::migrateModStorage(), Server::migrateModStorageDatabase(), ServerEnvironment::migratePlayersDatabase(), Database_SQLite3::openDatabase(), Server::openModStorageDatabase(), ServerEnvironment::openPlayerDatabase(), p(), parseContentInfo(), parseModContents(), AsyncEngine::prepareEnvironment(), read_config_file(), read_translation_file(), AuthDatabaseFiles::readAuthFile(), recompress_map_database(), fs::RecursiveDeleteContent(), TestBan::reinitTestEnv(), fs::RemoveLastPathComponent(), PlayerDatabaseFiles::removePlayer(), fs::RemoveRelativePathComponents(), TestAuthDatabase::runTests(), TestModStorageDatabase::runTests(), TestMoveAction::runTests(), TestSAO::runTests(), TestServerModManager::runTests(), ServerEnvironment::saveMeta(), PlayerDatabaseFiles::savePlayer(), Client::scanModSubfolder(), set_default_settings(), porting::setSystemPaths(), fs::TempPath(), TEST_CASE(), TestFileSys::testCopyFileContents(), TestServerModManager::testCreation(), TestServerModManager::testGetModMediaPaths(), TestServerModManager::testGetModMediaPathsWrongDir(), TestServerModManager::testGetModNamesWrongDir(), TestServerModManager::testGetModsWrongDir(), TestMapSettingsManager::testMapMetaSaveLoad(), TestFileSys::testRecursiveDelete(), FileCache::update(), FileCache::updateCopyFile(), and AuthDatabaseFiles::writeAuthFile().
#define DIR_DELIM_CHAR '/' |
#define FILESYS_CASE_INSENSITIVE false |
Referenced by fs::PathStartsWith(), and TestFileSys::testPathStartsWith().
#define PATH_DELIM ":" |
Referenced by findSubgame(), getAvailableGameIds(), getAvailableWorlds(), and getEnvModPaths().
|
inline |
Helper function to open an input file stream (= reading).
For compatibility with fopen() binary mode is always set. Use fs::OpenStream
for more control.
name | file name |
log | if true, failure to open the file will be logged to errorstream |
mode | additional mode bits (e.g. std::ios::ate) |
References fs::OpenStream().
Referenced by TextureOverrideSource::TextureOverrideSource(), ModStorageDatabaseFiles::getOrCreateJson(), LuaAreaStore::l_from_file(), PlayerDatabaseFiles::listPlayers(), BanManager::load(), FileCache::loadByPath(), MapSettingsManager::loadMapMeta(), PlayerDatabaseFiles::loadPlayer(), Schematic::loadSchematicFromFile(), AuthDatabaseFiles::readAuthFile(), fs::ReadFile(), PlayerDatabaseFiles::removePlayer(), PlayerDatabaseFiles::savePlayer(), and TestFileSys::testNonExist().
|
inline |
Helper function to open an output file stream (= writing).
For compatibility with fopen() binary mode and truncate are always set. Use fs::OpenStream
for more control.
name | file name |
log | if true, failure to open the file will be logged to errorstream |
mode | additional mode bits (e.g. std::ios::app) |
References fs::OpenStream().
Referenced by porting::createCacheDirTag(), GUIEngine::downloadFile(), fs::safeWriteToFile(), TestFileSys::testRecursiveDelete(), and FileCache::updateByPath().