Include dependency graph for game.h:
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Classes | |
| struct | Jitter | 
| struct | RunStats | 
| struct | CameraOrientation | 
Macros | |
| #define | GAME_FALLBACK_TIMEOUT 1.8f | 
| #define | GAME_CONNECTION_TIMEOUT 10.0f | 
Functions | |
| void | the_game (bool *kill, InputHandler *input, RenderingEngine *rendering_engine, const GameStartData &start_data, std::string &error_message, ChatBackend &chat_backend, bool *reconnect_requested) | 
| #define GAME_CONNECTION_TIMEOUT 10.0f | 
Referenced by Game::connectToServer().
| #define GAME_FALLBACK_TIMEOUT 1.8f | 
Referenced by Game::connectToServer().
| void the_game | ( | bool * | kill, | 
| InputHandler * | input, | ||
| RenderingEngine * | rendering_engine, | ||
| const GameStartData & | start_data, | ||
| std::string & | error_message, | ||
| ChatBackend & | chat_backend, | ||
| bool * | reconnect_requested ) | 
References errorstream, fmtgettext(), Game::run(), Game::shutdown(), Game::startup(), strgettext(), and BaseException::what().
Referenced by ClientLauncher::run().
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