#include <fstream>#include <iterator>#include "shader.h"#include "irrlichttypes_extrabloated.h"#include "irr_ptr.h"#include "debug.h"#include "filesys.h"#include "util/container.h"#include "util/thread.h"#include "settings.h"#include <ICameraSceneNode.h>#include <IGPUProgrammingServices.h>#include <IMaterialRenderer.h>#include <IMaterialRendererServices.h>#include <IShaderConstantSetCallBack.h>#include "client/renderingengine.h"#include "gettext.h"#include "log.h"#include "gamedef.h"#include "client/tile.h"#include "config.h"#include <mt_opengl.h>
Include dependency graph for shader.cpp:Classes | |
| class | SourceShaderCache |
| class | ShaderCallback |
| class | MainShaderConstantSetter |
| class | MainShaderConstantSetterFactory |
| class | ShaderSource |
Macros | |
| #define | PROVIDE(constant) shaders_header << "#define " #constant " " << (int)constant << "\n" |
Functions | |
| std::string | getShaderPath (const std::string &name_of_shader, const std::string &filename) |
| IWritableShaderSource * | createShaderSource () |
| void | dumpShaderProgram (std::ostream &output_stream, const std::string &program_type, std::string_view program) |
Variables | |
| static MutexedMap< std::string, std::string > | g_shadername_to_path_cache |
| #define PROVIDE | ( | constant | ) | shaders_header << "#define " #constant " " << (int)constant << "\n" |
Referenced by ShaderSource::generateShader().
| IWritableShaderSource * createShaderSource | ( | ) |
| void dumpShaderProgram | ( | std::ostream & | output_stream, |
| const std::string & | program_type, | ||
| std::string_view | program ) |
| std::string getShaderPath | ( | const std::string & | name_of_shader, |
| const std::string & | filename ) |
References DIR_DELIM, g_settings, g_shadername_to_path_cache, Settings::get(), porting::path_share, and fs::PathExists().
Referenced by ShadowRenderer::createShaders(), SourceShaderCache::getOrLoad(), and SourceShaderCache::insert().
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Here is the caller graph for this function:
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static |
Referenced by getShaderPath().