#include "irrlichttypes_bloated.h"#include "map.h"#include <ISceneNode.h>#include <map>#include <functional>
Include dependency graph for clientmap.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MapDrawControl |
| struct | CachedMeshBuffer |
| class | ClientMap |
| class | ClientMap::MapBlockComparer |
Namespaces | |
| namespace | scene |
| namespace | video |
Typedefs | |
| using | CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer> |
| using | ModifyMaterialCallback = std::function<void(video::SMaterial& , bool )> |
| using CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer> |
| using ModifyMaterialCallback = std::function<void(video::SMaterial& , bool )> |