Luanti 5.15.0-dev
 
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clientmap.h File Reference
#include "irrlichttypes_bloated.h"
#include "map.h"
#include <ISceneNode.h>
#include <map>
#include <functional>
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Classes

struct  MapDrawControl
 
struct  CachedMeshBuffer
 
class  ClientMap
 
class  ClientMap::MapBlockComparer
 

Namespaces

namespace  scene
 
namespace  video
 

Typedefs

using CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer>
 
using ModifyMaterialCallback = std::function<void(video::SMaterial& , bool )>
 

Typedef Documentation

◆ CachedMeshBuffers

using CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer>

◆ ModifyMaterialCallback

using ModifyMaterialCallback = std::function<void(video::SMaterial& , bool )>