#include "mapblock.h"#include <sstream>#include "map.h"#include "light.h"#include "nodedef.h"#include "nodemetadata.h"#include "gamedef.h"#include "irrlicht_changes/printing.h"#include "log.h"#include "nameidmapping.h"#include "content_mapnode.h"#include "content_nodemeta.h"#include "serialization.h"#include "porting.h"#include "util/string.h"#include "util/serialize.h"#include "util/basic_macros.h"
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| static size_t | get_max_objects_per_block () |
| static void | getBlockNodeIdMapping (NameIdMapping *nimap, MapNode *nodes, const NodeDefManager *nodedef) |
| static void | correctBlockNodeIds (const NameIdMapping *nimap, MapNode *nodes, IGameDef *gamedef) |
| std::string | analyze_block (MapBlock *block) |
Variables | |
| static const char * | modified_reason_strings [] |
| std::string analyze_block | ( | MapBlock * | block | ) |
References CONTENT_AIR, CONTENT_IGNORE, MapNode::getContent(), MapBlock::getIsUnderground(), MapBlock::getLightingComplete(), MapBlock::getModified(), MapBlock::getNodeNoEx(), MapBlock::getPos(), MapBlock::isGenerated(), itos(), MAP_BLOCKSIZE, MOD_STATE_CLEAN, MOD_STATE_WRITE_AT_UNLOAD, MOD_STATE_WRITE_NEEDED, porting::mt_snprintf(), and p().
Referenced by EmergeThread::finishGen().
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References IGameDef::allocateUnknownNodeId(), CONTENT_IGNORE, errorstream, MapNode::getContent(), NodeDefManager::getId(), NameIdMapping::getName(), IGameDef::ndef(), MapBlock::nodecount, and MapNode::setContent().
Referenced by MapBlock::deSerialize(), and MapBlock::deSerialize_pre22().
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inlinestatic |
References g_settings, Settings::getU16(), and MYMAX.
Referenced by MapBlock::onObjectsActivation(), and MapBlock::saveStaticObject().
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References CONTENT_IGNORE, CONTENT_MAX, NodeDefManager::get(), MapNode::getContent(), ContentFeatures::name, MapBlock::nodecount, NameIdMapping::set(), and MapNode::setContent().
Referenced by MapBlock::serialize().
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Referenced by MapBlock::getModifiedReasonString().