References CollisionInfo::axis, axisAlignedCollision(), NearbyCollisionInfo::bouncy, NearbyCollisionInfo::box, BS, collisionMoveResult::collides, ActiveObject::collideWithObjects(), COLLISION_AXIS_NONE, COLLISION_AXIS_X, COLLISION_AXIS_Y, COLLISION_AXIS_Z, COLLISION_NODE, COLLISION_OBJECT, collisionMoveResult::collisions, CONTENT_IGNORE, ContentFeatures::drawtype, floatToInt(), g_profiler, NodeDefManager::get(), ClientEnvironment::getActiveObjects(), LocalPlayer::getCAO(), LocalPlayer::getCollisionbox(), ActiveObject::getCollisionBox(), MapNode::getCollisionBoxes(), MapNode::getContent(), ClientEnvironment::getLocalPlayer(), Environment::getMap(), getNeighborConnectingFace(), Map::getNode(), getNodeBox(), IGameDef::getNodeDefManager(), ServerEnvironment::getObjectsInsideRadius(), LocalPlayer::getParent(), LocalPlayer::getPosition(), ContentFeatures::groups, infostream, intToFloat(), NearbyCollisionInfo::is_step_up, NearbyCollisionInfo::is_unloaded, NearbyCollisionInfo::isObject(), itemgroup_get(), MYMAX, MYMIN, IGameDef::ndef(), NDT_NODEBOX, CollisionInfo::new_speed, ContentFeatures::node_box, CollisionInfo::node_p, NODEBOX_CONNECTED, NearbyCollisionInfo::obj, CollisionInfo::object, CollisionInfo::old_speed, p(), CollisionInfo::plane, NearbyCollisionInfo::position, rangelim, SPT_AVG, collisionMoveResult::standing_on_object, collisionMoveResult::touching_ground, truncate(), CollisionInfo::type, NodeBox::type, ContentFeatures::walkable, warningstream, and wouldCollideWithCeiling().
Referenced by LocalPlayer::handleAutojump(), LocalPlayer::move(), LocalPlayer::old_move(), Particle::step(), LuaEntitySAO::step(), and GenericCAO::step().