Minetest  5.4.0
collision.h File Reference
#include "irrlichttypes_bloated.h"
#include <vector>
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Classes

struct  CollisionInfo
 
struct  collisionMoveResult
 

Enumerations

enum  CollisionType { COLLISION_NODE , COLLISION_OBJECT }
 
enum  CollisionAxis { COLLISION_AXIS_NONE = -1 , COLLISION_AXIS_X , COLLISION_AXIS_Y , COLLISION_AXIS_Z }
 

Functions

collisionMoveResult collisionMoveSimple (Environment *env, IGameDef *gamedef, f32 pos_max_d, const aabb3f &box_0, f32 stepheight, f32 dtime, v3f *pos_f, v3f *speed_f, v3f accel_f, ActiveObject *self=NULL, bool collideWithObjects=true)
 
CollisionAxis axisAlignedCollision (const aabb3f &staticbox, const aabb3f &movingbox, const v3f &speed, f32 *dtime)
 
bool wouldCollideWithCeiling (const std::vector< aabb3f > &staticboxes, const aabb3f &movingbox, f32 y_increase, f32 d)
 

Enumeration Type Documentation

◆ CollisionAxis

Enumerator
COLLISION_AXIS_NONE 
COLLISION_AXIS_X 
COLLISION_AXIS_Y 
COLLISION_AXIS_Z 

◆ CollisionType

Enumerator
COLLISION_NODE 
COLLISION_OBJECT 

Function Documentation

◆ axisAlignedCollision()

CollisionAxis axisAlignedCollision ( const aabb3f staticbox,
const aabb3f movingbox,
const v3f speed,
f32 *  dtime 
)

References COLLISION_AXIS_NONE, COLLISION_AXIS_X, COLLISION_AXIS_Y, and COLLISION_AXIS_Z.

Referenced by collisionMoveSimple(), and TestCollision::testAxisAlignedCollision().

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◆ collisionMoveSimple()

collisionMoveResult collisionMoveSimple ( Environment env,
IGameDef gamedef,
f32  pos_max_d,
const aabb3f box_0,
f32  stepheight,
f32  dtime,
v3f pos_f,
v3f speed_f,
v3f  accel_f,
ActiveObject self = NULL,
bool  collideWithObjects = true 
)

References CollisionInfo::axis, axisAlignedCollision(), NearbyCollisionInfo::bouncy, NearbyCollisionInfo::box, BS, collisionMoveResult::collides, ActiveObject::collideWithObjects(), COLLISION_AXIS_NONE, COLLISION_AXIS_X, COLLISION_AXIS_Y, COLLISION_AXIS_Z, COLLISION_NODE, COLLISION_OBJECT, collisionMoveResult::collisions, CONTENT_IGNORE, ContentFeatures::drawtype, floatToInt(), g_profiler, NodeDefManager::get(), ClientEnvironment::getActiveObjects(), LocalPlayer::getCAO(), LocalPlayer::getCollisionbox(), ActiveObject::getCollisionBox(), MapNode::getCollisionBoxes(), MapNode::getContent(), ClientEnvironment::getLocalPlayer(), Environment::getMap(), getNeighborConnectingFace(), Map::getNode(), getNodeBox(), IGameDef::getNodeDefManager(), ServerEnvironment::getObjectsInsideRadius(), LocalPlayer::getParent(), LocalPlayer::getPosition(), ContentFeatures::groups, infostream, intToFloat(), NearbyCollisionInfo::is_step_up, NearbyCollisionInfo::is_unloaded, NearbyCollisionInfo::isObject(), itemgroup_get(), MYMAX, MYMIN, IGameDef::ndef(), NDT_NODEBOX, CollisionInfo::new_speed, ContentFeatures::node_box, CollisionInfo::node_p, NODEBOX_CONNECTED, NearbyCollisionInfo::obj, CollisionInfo::object, CollisionInfo::old_speed, p(), CollisionInfo::plane, NearbyCollisionInfo::position, rangelim, SPT_AVG, collisionMoveResult::standing_on_object, collisionMoveResult::touching_ground, truncate(), CollisionInfo::type, NodeBox::type, ContentFeatures::walkable, warningstream, and wouldCollideWithCeiling().

Referenced by LocalPlayer::handleAutojump(), LocalPlayer::move(), LocalPlayer::old_move(), Particle::step(), LuaEntitySAO::step(), and GenericCAO::step().

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◆ wouldCollideWithCeiling()

bool wouldCollideWithCeiling ( const std::vector< aabb3f > &  staticboxes,
const aabb3f movingbox,
f32  y_increase,
f32  d 
)