#include "irrlichttypes_extrabloated.h"
#include <string>
#include <iostream>
#include <set>
#include "itemgroup.h"
#include "sound.h"
#include "texture_override.h"
#include "client/tile.h"
Go to the source code of this file.
Classes | |
struct | ItemDefinition |
class | IItemDefManager |
class | IWritableItemDefManager |
Enumerations | |
enum | ItemType { ITEM_NONE , ITEM_NODE , ITEM_CRAFT , ITEM_TOOL } |
Functions | |
IWritableItemDefManager * | createItemDefManager () |
enum ItemType |
IWritableItemDefManager* createItemDefManager | ( | ) |
Referenced by TestGameDef::TestGameDef(), and Game::init().