References WIELDMESH_OFFSET_X, and WIELDMESH_OFFSET_Y.
Referenced by Camera::addArmInertia(), Map::addNodeAndUpdate(), boxLineCollision(), Pathfinder::calcCost(), ChatPrompt::cursorOperation(), MapblockMeshGenerator::drawGlasslikeFramedNode(), MapblockMeshGenerator::drawGlasslikeNode(), MapblockMeshGenerator::drawNodeboxNode(), MapblockMeshGenerator::drawRaillikeNode(), MeshMakeData::fill(), ClientMap::getBackgroundBrightness(), PathGridnode::getCost(), getNodeTextureCoords(), getNodeTile(), getNodeVertexDirs(), fs::GetRecursiveDirs(), getVisibleBrightness(), Client::handleCommand_HudAdd(), Server::handleCommand_Interact(), Game::handlePointingAtObject(), AutoHideButtonBar::init(), Map::isBlockOccluded(), MapblockMeshGenerator::isSameRail(), ObjectRef::l_punch(), ScriptApiEntity::luaentity_Punch(), treegen::make_ltree(), DungeonGen::makeCorridor(), makeFastFace(), Game::nodePlacement(), ScriptApiPlayer::on_punchplayer(), GUIChatConsole::OnEvent(), GUITable::OnEvent(), Game::processItemSelection(), PlayerSAO::punch(), LuaEntitySAO::punch(), rand_ortho_dir(), random_turn(), PathGridnode::setCost(), Mapgen::spreadLight(), voxalgo::step_rel_block_pos(), GUITable::toggleVisibleTree(), transformNodeBox(), turn_xz(), ClientMap::updateCamera(), Game::updatePointedThing(), and GenericCAO::updateTexturePos().