#include <map>
#include <vector>
#include "util/basic_macros.h"
#include "irrlichttypes.h"
#include <IGUIFont.h>
#include <IGUISkin.h>
#include <IGUIEnvironment.h>
#include "settings.h"
Go to the source code of this file.
◆ FONT_SIZE_UNSPECIFIED
#define FONT_SIZE_UNSPECIFIED 0xFFFFFFFF |
◆ FontMode
Enumerator |
---|
FM_Standard | |
FM_Mono | |
FM_Fallback | |
FM_Simple | |
FM_SimpleMono | |
FM_MaxMode | |
FM_Unspecified | |
◆ g_fontengine
interface to access main font engine
interface to access main font engine
Referenced by GUIChatConsole::GUIChatConsole(), GUIEngine::GUIEngine(), ClientLauncher::~ClientLauncher(), RenderingEngine::_draw_load_screen(), GUIFormSpecMenu::createTextField(), TextDrawer::draw(), Hud::drawItem(), Hud::drawLuaElements(), Camera::drawNametags(), font_setting_changed(), StyleSpec::getFont(), GameUI::init(), GUIFormSpecMenu::parsePwdField(), GUIFormSpecMenu::regenerateGui(), GUIEngine::run(), ClientLauncher::run(), GameUI::setChatText(), ParsedText::Element::setStyle(), GameUI::update(), Game::updateFrame(), and GUIEngine::updateTopLeftTextSize().