#include <optional>#include <string>#include "irrlichttypes_bloated.h"#include <iostream>#include <vector>#include "util/pointabilities.h"#include "mapnode.h"Go to the source code of this file.
Classes | |
| struct | ObjectProperties |
Enumerations | |
| enum | ObjectVisual : u8 { OBJECTVISUAL_UNKNOWN , OBJECTVISUAL_SPRITE , OBJECTVISUAL_UPRIGHT_SPRITE , OBJECTVISUAL_CUBE , OBJECTVISUAL_MESH , OBJECTVISUAL_ITEM , OBJECTVISUAL_WIELDITEM , OBJECTVISUAL_NODE } |
| enum class | StepUpMode : u8 { LEGACY , FLOATY , RIGID } |
Variables | |
| const EnumString | es_ObjectVisual [] |
| const EnumString | es_StepUpMode [] |
| enum ObjectVisual : u8 |
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strong |
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extern |
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extern |
Referenced by ObjectProperties::dump(), push_object_properties(), and read_object_properties().