#include "irrlichttypes.h"
#include <cassert>
#include <string>
#include <map>
#include <ostream>
#include "threading/mutex_auto_lock.h"
#include "util/timetaker.h"
#include "util/numeric.h"
Go to the source code of this file.
◆ ScopeProfilerType
Enumerator |
---|
SPT_ADD | |
SPT_AVG | |
SPT_GRAPH_ADD | |
◆ g_profiler
Referenced by MeshUpdateQueue::addBlock(), Server::AsyncRunStep(), Mapgen::calcLighting(), MeshUpdateQueue::cleanupCache(), collisionMoveSimple(), dedicated_server_loop(), MeshUpdateThread::doUpdate(), con::Peer::Drop(), EmergeThread::finishGen(), ClientMap::getBackgroundBrightness(), ModApiBase::l_deprecated_function(), Client::ProcessData(), Server::ProcessData(), ServerEnvironment::removeRemovedObjects(), Clouds::render(), Sky::render(), ClientMap::renderMap(), con::Peer::RTTStatistics(), Game::run(), EmergeThread::run(), con::ConnectionSendThread::run(), con::ConnectionReceiveThread::run(), con::ConnectionSendThread::runTimeouts(), Server::SendBlocks(), con::ConnectionSendThread::sendPackets(), Mapgen::setLighting(), ClientEnvironment::step(), ServerEnvironment::step(), Client::step(), client::ActiveObjectMgr::step(), server::ActiveObjectMgr::step(), ClientMap::updateDrawList(), updateFastFaceRow(), Game::updateFrame(), GameUI::updateProfiler(), Game::updateProfilerGraphs(), and Game::updateProfilers().