#include "game_formspec.h"#include "gettext.h"#include "nodemetadata.h"#include "renderingengine.h"#include "client.h"#include "scripting_client.h"#include "cpp_api/s_client_common.h"#include "clientmap.h"#include "gui/guiFormSpecMenu.h"#include "gui/mainmenumanager.h"#include "gui/touchcontrols.h"#include "gui/touchscreeneditor.h"#include "gui/guiPasswordChange.h"#include "gui/guiKeyChangeMenu.h"#include "gui/guiOpenURL.h"#include "gui/guiVolumeChange.h"
Include dependency graph for game_formspec.cpp:Classes | |
| struct | TextDestNodeMetadata |
| struct | TextDestPlayerInventory |
| struct | LocalScriptingFormspecHandler |
| struct | HardcodedPauseFormspecHandler |
| struct | LegacyDeathFormspecHandler |
| class | NodeMetadataFormSource |
| class | PlayerInventoryFormSource |
Macros | |
| #define | SIZE_TAG "size[11,5.5,true]" |
| #define SIZE_TAG "size[11,5.5,true]" |
Referenced by GameFormSpec::showDeathFormspecLegacy(), and GameFormSpec::showPauseMenu().