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Classes | |
class | PseudoRandom |
class | PcgRandom |
struct | NoiseParams |
class | Noise |
Macros | |
#define | NOISE_FLAG_DEFAULTS 0x01 |
#define | NOISE_FLAG_EASED 0x02 |
#define | NOISE_FLAG_ABSVALUE 0x04 |
#define | NOISE_FLAG_POINTBUFFER 0x08 |
#define | NOISE_FLAG_SIMPLEX 0x10 |
Functions | |
float | NoisePerlin2D (NoiseParams *np, float x, float y, s32 seed) |
float | NoisePerlin3D (NoiseParams *np, float x, float y, float z, s32 seed) |
float | NoisePerlin2D_PO (NoiseParams *np, float x, float xoff, float y, float yoff, s32 seed) |
float | NoisePerlin3D_PO (NoiseParams *np, float x, float xoff, float y, float yoff, float z, float zoff, s32 seed) |
float | noise2d (int x, int y, s32 seed) |
float | noise3d (int x, int y, int z, s32 seed) |
float | noise2d_gradient (float x, float y, s32 seed, bool eased=true) |
float | noise3d_gradient (float x, float y, float z, s32 seed, bool eased=false) |
float | noise2d_perlin (float x, float y, s32 seed, int octaves, float persistence, bool eased=true) |
float | noise2d_perlin_abs (float x, float y, s32 seed, int octaves, float persistence, bool eased=true) |
float | noise3d_perlin (float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false) |
float | noise3d_perlin_abs (float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false) |
float | easeCurve (float t) |
float | contour (float v) |
Variables | |
FlagDesc | flagdesc_noiseparams [] |
#define NOISE_FLAG_ABSVALUE 0x04 |
#define NOISE_FLAG_DEFAULTS 0x01 |
#define NOISE_FLAG_EASED 0x02 |
#define NOISE_FLAG_POINTBUFFER 0x08 |
#define NOISE_FLAG_SIMPLEX 0x10 |
float contour | ( | float | v | ) |
Referenced by OreVein::generate(), and CavesNoiseIntersection::generateCaves().
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inline |
Referenced by biLinearInterpolation(), Sky::render(), triLinearInterpolation(), and Camera::update().
float noise2d | ( | int | x, |
int | y, | ||
s32 | seed | ||
) |
References NOISE_MAGIC_SEED, NOISE_MAGIC_X, NOISE_MAGIC_Y, and seed.
Referenced by MapgenV6::getBiome(), Noise::gradientMap2D(), and noise2d_gradient().
float noise2d_gradient | ( | float | x, |
float | y, | ||
s32 | seed, | ||
bool | eased = true |
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) |
References biLinearInterpolation(), biLinearInterpolationNoEase(), myfloor, noise2d(), and seed.
Referenced by noise2d_perlin(), noise2d_perlin_abs(), and NoisePerlin2D().
float noise2d_perlin | ( | float | x, |
float | y, | ||
s32 | seed, | ||
int | octaves, | ||
float | persistence, | ||
bool | eased = true |
||
) |
References noise2d_gradient(), and seed.
Referenced by Clouds::gridFilled().
float noise2d_perlin_abs | ( | float | x, |
float | y, | ||
s32 | seed, | ||
int | octaves, | ||
float | persistence, | ||
bool | eased = true |
||
) |
float noise3d | ( | int | x, |
int | y, | ||
int | z, | ||
s32 | seed | ||
) |
References NOISE_MAGIC_SEED, NOISE_MAGIC_X, NOISE_MAGIC_Y, NOISE_MAGIC_Z, and seed.
Referenced by MapBlockMesh::MapBlockMesh(), Noise::gradientMap3D(), and noise3d_gradient().
float noise3d_gradient | ( | float | x, |
float | y, | ||
float | z, | ||
s32 | seed, | ||
bool | eased = false |
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) |
References myfloor, noise3d(), seed, triLinearInterpolation(), and triLinearInterpolationNoEase().
Referenced by noise3d_perlin(), noise3d_perlin_abs(), and NoisePerlin3D().
float noise3d_perlin | ( | float | x, |
float | y, | ||
float | z, | ||
s32 | seed, | ||
int | octaves, | ||
float | persistence, | ||
bool | eased = false |
||
) |
float noise3d_perlin_abs | ( | float | x, |
float | y, | ||
float | z, | ||
s32 | seed, | ||
int | octaves, | ||
float | persistence, | ||
bool | eased = false |
||
) |
float NoisePerlin2D | ( | NoiseParams * | np, |
float | x, | ||
float | y, | ||
s32 | seed | ||
) |
References NoiseParams::flags, NoiseParams::lacunarity, noise2d_gradient(), NOISE_FLAG_ABSVALUE, NOISE_FLAG_DEFAULTS, NOISE_FLAG_EASED, NoiseParams::octaves, NoiseParams::offset, NoiseParams::persist, NoiseParams::scale, NoiseParams::seed, seed, and NoiseParams::spread.
Referenced by MapgenV7::baseTerrainLevelAtPoint(), BiomeGenOriginal::calcBiomeAtPoint(), MapgenV6::generateCaves(), MapgenV6::getHaveAppleTree(), BiomeManager::getHeatAtPosOriginal(), BiomeManager::getHumidityAtPosOriginal(), MapgenV7::getMountainTerrainAtPoint(), MapgenCarpathian::getSpawnLevelAtPoint(), MapgenFlat::getSpawnLevelAtPoint(), MapgenFractal::getSpawnLevelAtPoint(), MapgenV5::getSpawnLevelAtPoint(), MapgenV7::getSpawnLevelAtPoint(), MapgenValleys::getSpawnLevelAtPoint(), MapgenV6::getTreeAmount(), LuaPerlinNoise::l_get_2d(), NoisePerlin2D_PO(), Decoration::placeDeco(), and TestNoise::testNoise2dPoint().
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inline |
References NoisePerlin2D(), seed, and NoiseParams::spread.
Referenced by MapgenV6::baseTerrainLevelFromNoise().
float NoisePerlin3D | ( | NoiseParams * | np, |
float | x, | ||
float | y, | ||
float | z, | ||
s32 | seed | ||
) |
References NoiseParams::flags, NoiseParams::lacunarity, noise3d_gradient(), NOISE_FLAG_ABSVALUE, NOISE_FLAG_EASED, NoiseParams::octaves, NoiseParams::offset, NoiseParams::persist, NoiseParams::scale, NoiseParams::seed, seed, and NoiseParams::spread.
Referenced by CavesRandomWalk::carveRoute(), OreScatter::generate(), DungeonGen::generate(), MapgenBasic::generateDungeons(), MapgenV7::getMountainTerrainAtPoint(), MapgenCarpathian::getSpawnLevelAtPoint(), MapgenV5::getSpawnLevelAtPoint(), MapgenValleys::getSpawnLevelAtPoint(), LuaPerlinNoise::l_get_3d(), MapgenV6::makeChunk(), NoisePerlin3D_PO(), and TestNoise::testNoise3dPoint().
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References NoisePerlin3D(), seed, and NoiseParams::spread.
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Referenced by Settings::getNoiseParamsFromGroup(), push_noiseparams(), read_noiseparams(), and Settings::setNoiseParams().