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static Profiler | main_profiler |
Profiler * | g_profiler = &main_profiler |
Profiler* g_profiler = &main_profiler |
Referenced by MeshUpdateQueue::addBlock(), Server::AsyncRunStep(), Mapgen::calcLighting(), MeshUpdateQueue::cleanupCache(), collisionMoveSimple(), dedicated_server_loop(), MeshUpdateThread::doUpdate(), con::Peer::Drop(), EmergeThread::finishGen(), ClientMap::getBackgroundBrightness(), ModApiBase::l_deprecated_function(), Client::ProcessData(), Server::ProcessData(), ServerEnvironment::removeRemovedObjects(), Clouds::render(), Sky::render(), ClientMap::renderMap(), con::Peer::RTTStatistics(), Game::run(), EmergeThread::run(), con::ConnectionSendThread::run(), con::ConnectionReceiveThread::run(), con::ConnectionSendThread::runTimeouts(), Server::SendBlocks(), con::ConnectionSendThread::sendPackets(), Mapgen::setLighting(), ClientEnvironment::step(), ServerEnvironment::step(), Client::step(), client::ActiveObjectMgr::step(), server::ActiveObjectMgr::step(), ClientMap::updateDrawList(), updateFastFaceRow(), Game::updateFrame(), GameUI::updateProfiler(), Game::updateProfilerGraphs(), and Game::updateProfilers().
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