#include "util/serialize.h"#include "util/pointedthing.h"#include "client.h"#include "clientenvironment.h"#include "clientsimpleobject.h"#include "clientmap.h"#include "localplayer.h"#include "scripting_client.h"#include "mapblock_mesh.h"#include "mtevent.h"#include "collision.h"#include "nodedef.h"#include "profiler.h"#include "raycast.h"#include "voxelalgorithms.h"#include "settings.h"#include "shader.h"#include "content_cao.h"#include "porting.h"#include <algorithm>#include "client/renderingengine.h"
Include dependency graph for clientenvironment.cpp: