#include <string>
#include <sstream>
#include <vector>
#include <type_traits>
#include "irrlicht_changes/printing.h"
#include "irrlichttypes_bloated.h"
#include "tileanimation.h"
#include "mapnode.h"
#include "util/serialize.h"
#include "util/numeric.h"
Go to the source code of this file.
Classes | |
struct | ParticleParamTypes::Parameter< T, PN > |
struct | ParticleParamTypes::VectorParameter< T, N > |
struct | ParticleParamTypes::RangedParameter< T > |
struct | ParticleParamTypes::TweenedParameter< T > |
struct | ParticleTexture |
struct | ServerParticleTexture |
struct | CommonParticleParams |
struct | ParticleParameters |
struct | ParticleSpawnerParameters |
Namespaces | |
namespace | ParticleParamTypes |
Macros | |
#define | DECL_PARAM_SRZRS(type) |
#define | DECL_PARAM_OVERLOADS(type) |
Typedefs | |
template<bool cond, typename T > | |
using | ParticleParamTypes::enableIf = typename std::enable_if<cond, T>::type |
template<typename T > | |
using | ParticleParamTypes::BlendFunction = T(float,T,T) |
using | ParticleParamTypes::f32Parameter = Parameter<f32, 1> |
using | ParticleParamTypes::v2fParameter = VectorParameter<v2f, 2> |
using | ParticleParamTypes::v3fParameter = VectorParameter<v3f, 3> |
using | ParticleParamTypes::v3fRange = RangedParameter<v3fParameter> |
using | ParticleParamTypes::f32Range = RangedParameter<f32Parameter> |
using | ParticleParamTypes::v2fTween = TweenedParameter<v2fParameter> |
using | ParticleParamTypes::v3fTween = TweenedParameter<v3fParameter> |
using | ParticleParamTypes::f32Tween = TweenedParameter<f32Parameter> |
using | ParticleParamTypes::v3fRangeTween = TweenedParameter<v3fRange> |
using | ParticleParamTypes::f32RangeTween = TweenedParameter<f32Range> |
#define DECL_PARAM_OVERLOADS | ( | type | ) |
#define DECL_PARAM_SRZRS | ( | type | ) |