#include "gui/mainmenumanager.h"
#include "clouds.h"
#include "server.h"
#include "filesys.h"
#include "gui/guiMainMenu.h"
#include "game.h"
#include "player.h"
#include "chat.h"
#include "gettext.h"
#include "profiler.h"
#include "serverlist.h"
#include "gui/guiEngine.h"
#include "fontengine.h"
#include "clientlauncher.h"
#include "version.h"
#include "renderingengine.h"
#include "network/networkexceptions.h"
#include "sound_openal.h"
Functions | |
bool | isMenuActive () |
Variables | |
gui::IGUIEnvironment * | guienv = nullptr |
gui::IGUIStaticText * | guiroot = nullptr |
MainMenuManager | g_menumgr |
MainGameCallback * | g_gamecallback = nullptr |
bool isMenuActive | ( | ) |
References g_menumgr, and MainMenuManager::menuCount().
Referenced by ClientLauncher::main_menu(), MyEventReceiver::OnEvent(), Game::processUserInput(), Game::run(), Game::updateCameraDirection(), and Game::updateFrame().
MainGameCallback* g_gamecallback = nullptr |
MainMenuManager g_menumgr |
gui::IGUIEnvironment* guienv = nullptr |
Referenced by GameUI::GameUI(), RenderingEngine::_draw_load_screen(), RenderingEngine::_draw_menu_scene(), Client::afterContentReceived(), Game::connectToServer(), Game::createClient(), RenderingEngine::draw_load_screen(), RenderingEngine::draw_menu_scene(), Game::getServerContent(), Game::handleCallbacks(), GameUI::init(), Game::initGui(), Game::processUserInput(), ClientLauncher::run(), and Game::showOverlayMessage().
gui::IGUIStaticText* guiroot = nullptr |