#include "irrlichttypes_bloated.h"
#include "light.h"
#include <string>
#include <vector>
Go to the source code of this file.
◆ CONTENT_AIR
◆ CONTENT_IGNORE
#define CONTENT_IGNORE 127 |
◆ CONTENT_UNKNOWN
#define CONTENT_UNKNOWN 125 |
◆ LEVELED_MASK
#define LEVELED_MASK 0x7F |
◆ LEVELED_MAX
◆ LIQUID_FLOW_DOWN_MASK
#define LIQUID_FLOW_DOWN_MASK 0x08 |
◆ LIQUID_INFINITY_MASK
#define LIQUID_INFINITY_MASK 0x80 |
◆ LIQUID_LEVEL_MASK
#define LIQUID_LEVEL_MASK 0x07 |
◆ LIQUID_LEVEL_MAX
◆ LIQUID_LEVEL_SOURCE
◆ MAX_REGISTERED_CONTENT
#define MAX_REGISTERED_CONTENT 0x7fffU |
◆ content_t
◆ LightBank
Enumerator |
---|
LIGHTBANK_DAY | |
LIGHTBANK_NIGHT | |
◆ Rotation
Enumerator |
---|
ROTATE_0 | |
ROTATE_90 | |
ROTATE_180 | |
ROTATE_270 | |
ROTATE_RAND | |