Go to the source code of this file.
Classes | |
struct | Jitter |
struct | RunStats |
struct | CameraOrientation |
Macros | |
#define | GAME_FALLBACK_TIMEOUT 1.8f |
#define | GAME_CONNECTION_TIMEOUT 10.0f |
Functions | |
void | the_game (bool *kill, InputHandler *input, RenderingEngine *rendering_engine, const GameStartData &start_data, std::string &error_message, ChatBackend &chat_backend, bool *reconnect_requested) |
#define GAME_CONNECTION_TIMEOUT 10.0f |
Referenced by Game::connectToServer().
#define GAME_FALLBACK_TIMEOUT 1.8f |
Referenced by Game::connectToServer().
void the_game | ( | bool * | kill, |
InputHandler * | input, | ||
RenderingEngine * | rendering_engine, | ||
const GameStartData & | start_data, | ||
std::string & | error_message, | ||
ChatBackend & | chat_backend, | ||
bool * | reconnect_requested ) |
References errorstream, fmtgettext(), Game::run(), Game::shutdown(), Game::startup(), strgettext(), and BaseException::what().
Referenced by ClientLauncher::run().