#include "irrlichttypes_bloated.h"
#include "map.h"
#include "camera.h"
#include <set>
#include <map>
Go to the source code of this file.
Classes | |
struct | MapDrawControl |
struct | CachedMeshBuffer |
class | ClientMap |
class | ClientMap::MapBlockComparer |
Namespaces | |
namespace | irr |
namespace | irr::scene |
namespace | irr::video |
Typedefs | |
using | CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer> |
using CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer> |