#include <vector>
#include <memory>
#include <string>
#include "client/inputhandler.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "config.h"
#include "client/shader.h"
#include "client/render/core.h"
#include "client/shadows/dynamicshadowsrender.h"
#include <IVideoDriver.h>
Go to the source code of this file.
Classes | |
struct | VideoDriverInfo |
struct | FpsControl |
class | FogShaderConstantSetterFactory |
class | RenderingEngine |
Macros | |
#define | FOG_RANGE_ALL (100000 * BS) |
#define FOG_RANGE_ALL (100000 * BS) |
Referenced by Game::drawScene(), Clouds::render(), and Game::updateFrame().