Luanti 5.10.0-dev
 
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sound.h File Reference
#include "irr_v3d.h"
#include "config.h"
#include <limits>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
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Go to the source code of this file.

Classes

class  SoundFallbackPathProvider
 
class  ISoundManager
 
class  DummySoundManager
 

Typedefs

using sound_handle_t = int
 IDs for playing sounds.
 

Functions

void sound_volume_control (ISoundManager *sound_mgr, bool is_window_active)
 A helper function to control sound volume based on some values: sound volume settings, mute sound setting, and window activity.
 

Variables

constexpr sound_handle_t SOUND_HANDLE_T_MAX = std::numeric_limits<sound_handle_t>::max()
 

Typedef Documentation

◆ sound_handle_t

using sound_handle_t = int

IDs for playing sounds.

0 is for sounds that are never modified after creation. Negative numbers are invalid. Positive numbers are allocated via allocateId and are manually reference-counted.

Function Documentation

◆ sound_volume_control()

void sound_volume_control ( ISoundManager * sound_mgr,
bool is_window_active )

A helper function to control sound volume based on some values: sound volume settings, mute sound setting, and window activity.

References g_settings, Settings::getBool(), Settings::getFloat(), rangelim, Settings::setFloat(), and ISoundManager::setListenerGain().

Referenced by GUIEngine::run(), and Game::updateSound().

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Variable Documentation

◆ SOUND_HANDLE_T_MAX

sound_handle_t SOUND_HANDLE_T_MAX = std::numeric_limits<sound_handle_t>::max()
constexpr