#include "gameui.h"
#include <irrlicht_changes/static_text.h>
#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "gui/guiChatConsole.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/touchcontrols.h"
#include "util/enriched_string.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "hud.h"
#include "nodedef.h"
#include "profiler.h"
#include "renderingengine.h"
#include "version.h"
Functions | |
static const char * | yawToDirectionString (int yaw) |
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inlinestatic |
References wrapDegrees_0_360().
Referenced by GameUI::update().