#include "voxel.h"
#include "mapnode.h"
#include "util/container.h"
Go to the source code of this file.
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void | voxalgo::update_lighting_nodes (Map *map, const std::vector< std::pair< v3s16, MapNode > > &oldnodes, std::map< v3s16, MapBlock * > &modified_blocks) |
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void | voxalgo::update_block_border_lighting (Map *map, MapBlock *block, std::map< v3s16, MapBlock * > &modified_blocks) |
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void | voxalgo::blit_back_with_light (Map *map, MMVManip *vm, std::map< v3s16, MapBlock * > *modified_blocks) |
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void | voxalgo::repair_block_light (Map *map, MapBlock *block, std::map< v3s16, MapBlock * > *modified_blocks) |
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