#include "localplayer.h"
#include <cmath>
#include "mtevent.h"
#include "collision.h"
#include "nodedef.h"
#include "settings.h"
#include "environment.h"
#include "map.h"
#include "client.h"
#include "content_cao.h"
Functions | |
static aabb3f | getNodeBoundingBox (const std::vector< aabb3f > &nodeboxes) |
Variables | |
static const std::string | PlayerSettings_names [] |
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static |
Referenced by PlayerSettings::registerSettingsCallback().