#include <cstdint>
#include <irrTypes.h>
Go to the source code of this file.
◆ S16_MAX
#define S16_MAX INT16_MAX |
◆ S16_MIN
#define S16_MIN INT16_MIN |
◆ S32_MAX
#define S32_MAX INT32_MAX |
◆ S32_MIN
#define S32_MIN INT32_MIN |
◆ S64_MAX
#define S64_MAX INT64_MAX |
◆ S64_MIN
#define S64_MIN INT64_MIN |
◆ S8_MAX
◆ S8_MIN
◆ U16_MAX
#define U16_MAX UINT16_MAX |
Referenced by calculateResultWear(), MeshCollector::findBuffer(), MapgenBasic::generateBiomes(), getDigParams(), getHitParams(), PlayerDatabaseSQLite3::loadPlayer(), read_item_definition(), read_object_properties(), AuthDatabaseLevelDB::saveAuth(), NodeMetadataList::serialize(), StaticObjectList::serialize(), ToolCapabilities::serialize(), LuaEntitySAO::setHP(), PlayerSAO::setHP(), ClientEnvironment::step(), and ObjectProperties::validate().
◆ U32_MAX
#define U32_MAX UINT32_MAX |
Referenced by ServerEnvironment::clearObjects(), AreaStore::deserialize(), Settings::getFlagStr(), SpatialAreaStore::insertArea(), VectorAreaStore::insertArea(), LuaLocalPlayer::l_hud_add(), ObjectRef::l_hud_add(), LBMManager::loadIntroductionTimes(), myrand_float(), Settings::setDefault(), TestUtilities::testIsPowerOfTwo(), and writeChunk().
◆ U64_MAX
#define U64_MAX UINT64_MAX |
◆ U8_MAX