Luanti 5.10.0-dev
 
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sky.cpp File Reference
#include <cmath>
#include "sky.h"
#include <ITexture.h>
#include <IVideoDriver.h>
#include <ISceneManager.h>
#include <ICameraSceneNode.h>
#include <S3DVertex.h>
#include "client/mesh.h"
#include "client/tile.h"
#include "noise.h"
#include "profiler.h"
#include "util/numeric.h"
#include "client/renderingengine.h"
#include "client/texturesource.h"
#include "settings.h"
#include "camera.h"
+ Include dependency graph for sky.cpp:

Functions

static video::SMaterial baseMaterial ()
 
static void disableTextureFiltering (video::SMaterial &mat)
 
static v3f getSkyBodyPosition (float horizon_position, float day_position, float orbit_tilt)
 
float getWickedTimeOfDay (float time_of_day)
 

Function Documentation

◆ baseMaterial()

static video::SMaterial baseMaterial ( )
static

Referenced by Sky::Sky(), Sky::addTextureToSkybox(), Sky::setMoonTexture(), and Sky::setSunTexture().

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◆ disableTextureFiltering()

static void disableTextureFiltering ( video::SMaterial & mat)
inlinestatic

Referenced by Sky::setMoonTexture(), and Sky::setSunTexture().

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◆ getSkyBodyPosition()

static v3f getSkyBodyPosition ( float horizon_position,
float day_position,
float orbit_tilt )
static

Referenced by Sky::getMoonDirection(), Sky::getSunDirection(), and Sky::place_sky_body().

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◆ getWickedTimeOfDay()

float getWickedTimeOfDay ( float time_of_day)

Referenced by Sky::getMoonDirection(), Sky::getSunDirection(), Sky::render(), and Game::updateShadows().

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