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#include "irrlichttypes.h"
#include <cassert>
#include <string>
#include <map>
#include <ostream>
#include "threading/mutex_auto_lock.h"
#include "util/timetaker.h"
#include "util/numeric.h"
Go to the source code of this file.
◆ ScopeProfilerType
Enumerator |
---|
SPT_ADD | |
SPT_AVG | |
SPT_GRAPH_ADD | |
SPT_MAX | |
◆ g_profiler
Referenced by Server::AsyncRunStep(), Mapgen::calcLighting(), collision_check_intersection(), collisionMoveSimple(), dedicated_server_loop(), ServerMap::deSerializeBlock(), MeshUpdateWorkerThread::doUpdate(), Game::drawScene(), con::Peer::Drop(), EmergeThread::finishGen(), ClientMap::getBackgroundBrightness(), ModApiBase::l_deprecated_function(), ServerMap::loadBlock(), ServerMap::loadBlock(), Client::ProcessData(), Server::ProcessData(), ServerEnvironment::removeRemovedObjects(), Sky::render(), ClientMap::renderMap(), ClientMap::renderMapShadows(), ClientMap::reportMetrics(), con::Peer::RTTStatistics(), ClientLauncher::run(), con::ConnectionReceiveThread::run(), con::ConnectionSendThread::run(), EmergeThread::run(), Game::run(), ServerThread::run(), con::ConnectionSendThread::runTimeouts(), Server::SendBlocks(), con::ConnectionSendThread::sendPackets(), Mapgen::setLighting(), client::ActiveObjectMgr::step(), Client::step(), ClientEnvironment::step(), server::ActiveObjectMgr::step(), ServerEnvironment::step(), ParticleManager::stepBuffers(), ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), ClientMap::updateDrawListShadow(), Game::updateFrame(), Clouds::updateMesh(), GameUI::updateProfiler(), Game::updateProfilerGraphs(), Game::updateProfilers(), ClientMap::updateTransparentMeshBuffers(), and Server::yieldToOtherThreads().