Luanti 5.10.0-dev
 
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pathfinder.h File Reference
#include <vector>
#include "irr_v3d.h"
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Enumerations

enum  PathDirections { DIR_XP , DIR_XM , DIR_ZP , DIR_ZM }
 
enum  PathAlgorithm { PA_DIJKSTRA , PA_PLAIN , PA_PLAIN_NP }
 List of supported algorithms. More...
 

Functions

std::vector< v3s16get_path (Map *map, const NodeDefManager *ndef, v3s16 source, v3s16 destination, unsigned int searchdistance, unsigned int max_jump, unsigned int max_drop, PathAlgorithm algo)
 c wrapper function to use from scriptapi
 

Enumeration Type Documentation

◆ PathAlgorithm

List of supported algorithms.

Enumerator
PA_DIJKSTRA 

Dijkstra shortest path algorithm

PA_PLAIN 

A* algorithm using heuristics to find a path.

PA_PLAIN_NP 

A* algorithm without prefetching of map data.

◆ PathDirections

Enumerator
DIR_XP 
DIR_XM 
DIR_ZP 
DIR_ZM 

Function Documentation

◆ get_path()

std::vector< v3s16 > get_path ( Map * map,
const NodeDefManager * ndef,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
PathAlgorithm algo )

c wrapper function to use from scriptapi

References Pathfinder::getPath().

Referenced by ModApiEnv::l_find_path().

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