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bool | voxalgo::step_rel_block_pos (direction dir, relative_v3 &rel_pos, mapblock_v3 &block_pos) |
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void | voxalgo::unspread_light (Map *map, const NodeDefManager *nodemgr, LightBank bank, UnlightQueue &from_nodes, ReLightQueue &light_sources, std::map< v3s16, MapBlock * > &modified_blocks) |
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void | voxalgo::spread_light (Map *map, const NodeDefManager *nodemgr, LightBank bank, LightQueue &light_sources, std::map< v3s16, MapBlock * > &modified_blocks) |
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bool | voxalgo::is_sunlight_above (Map *map, v3s16 pos, const NodeDefManager *ndef) |
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void | voxalgo::update_lighting_nodes (Map *map, const std::vector< std::pair< v3s16, MapNode > > &oldnodes, std::map< v3s16, MapBlock * > &modified_blocks) |
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bool | voxalgo::is_light_locally_correct (Map *map, const NodeDefManager *ndef, LightBank bank, v3s16 pos) |
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void | voxalgo::update_block_border_lighting (Map *map, MapBlock *block, std::map< v3s16, MapBlock * > &modified_blocks) |
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void | voxalgo::fill_with_sunlight (MMVManip *vm, const NodeDefManager *ndef, v2s16 offset, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) |
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void | voxalgo::is_sunlight_above_block (Map *map, mapblock_v3 pos, const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) |
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bool | voxalgo::propagate_block_sunlight (Map *map, const NodeDefManager *ndef, SunlightPropagationData *data, UnlightQueue *unlight, ReLightQueue *relight) |
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void | voxalgo::finish_bulk_light_update (Map *map, mapblock_v3 minblock, mapblock_v3 maxblock, UnlightQueue unlight[2], ReLightQueue relight[2], std::map< v3s16, MapBlock * > *modified_blocks) |
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void | voxalgo::blit_back_with_light (Map *map, MMVManip *vm, std::map< v3s16, MapBlock * > *modified_blocks) |
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void | voxalgo::fill_with_sunlight (MapBlock *block, const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) |
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void | voxalgo::repair_block_light (Map *map, MapBlock *block, std::map< v3s16, MapBlock * > *modified_blocks) |
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