#include "irr_aabb3d.h"
#include "irr_v3d.h"
#include <quaternion.h>
#include <string>
#include <unordered_map>
Go to the source code of this file.
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enum | ActiveObjectType {
ACTIVEOBJECT_TYPE_INVALID = 0
, ACTIVEOBJECT_TYPE_TEST = 1
, ACTIVEOBJECT_TYPE_LUAENTITY = 7
, ACTIVEOBJECT_TYPE_PLAYER = 100
,
ACTIVEOBJECT_TYPE_GENERIC = 101
} |
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enum | ActiveObjectCommand {
AO_CMD_SET_PROPERTIES
, AO_CMD_UPDATE_POSITION
, AO_CMD_SET_TEXTURE_MOD
, AO_CMD_SET_SPRITE
,
AO_CMD_PUNCHED
, AO_CMD_UPDATE_ARMOR_GROUPS
, AO_CMD_SET_ANIMATION
, AO_CMD_SET_BONE_POSITION
,
AO_CMD_ATTACH_TO
, AO_CMD_SET_PHYSICS_OVERRIDE
, AO_CMD_OBSOLETE1
, AO_CMD_SPAWN_INFANT
,
AO_CMD_SET_ANIMATION_SPEED
} |
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◆ BoneOverrideMap
◆ ActiveObjectCommand
Enumerator |
---|
AO_CMD_SET_PROPERTIES | |
AO_CMD_UPDATE_POSITION | |
AO_CMD_SET_TEXTURE_MOD | |
AO_CMD_SET_SPRITE | |
AO_CMD_PUNCHED | |
AO_CMD_UPDATE_ARMOR_GROUPS | |
AO_CMD_SET_ANIMATION | |
AO_CMD_SET_BONE_POSITION | |
AO_CMD_ATTACH_TO | |
AO_CMD_SET_PHYSICS_OVERRIDE | |
AO_CMD_OBSOLETE1 | |
AO_CMD_SPAWN_INFANT | |
AO_CMD_SET_ANIMATION_SPEED | |
◆ ActiveObjectType
Enumerator |
---|
ACTIVEOBJECT_TYPE_INVALID | |
ACTIVEOBJECT_TYPE_TEST | |
ACTIVEOBJECT_TYPE_LUAENTITY | |
ACTIVEOBJECT_TYPE_PLAYER | |
ACTIVEOBJECT_TYPE_GENERIC | |