#include <vector>
#include <unordered_map>
#include "irrlichttypes_extrabloated.h"
#include "irr_ptr.h"
#include "../particles.h"
Go to the source code of this file.
Classes | |
struct | ClientParticleTexture |
struct | ClientParticleTexRef |
class | Particle |
class | ParticleSpawner |
class | ParticleBuffer |
class | ParticleManager |
Class doing particle as well as their spawners handling. More... | |