Luanti 5.10.0-dev
 
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noise.h File Reference
#include "irr_v3d.h"
#include "exceptions.h"
#include "util/string.h"
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Go to the source code of this file.

Classes

class  PseudoRandom
 
class  PcgRandom
 
struct  NoiseParams
 
class  Noise
 

Macros

#define NOISE_FLAG_DEFAULTS   0x01
 
#define NOISE_FLAG_EASED   0x02
 
#define NOISE_FLAG_ABSVALUE   0x04
 
#define NOISE_FLAG_POINTBUFFER   0x08
 
#define NOISE_FLAG_SIMPLEX   0x10
 

Functions

float NoisePerlin2D (const NoiseParams *np, float x, float y, s32 seed)
 
float NoisePerlin3D (const NoiseParams *np, float x, float y, float z, s32 seed)
 
float NoisePerlin2D_PO (NoiseParams *np, float x, float xoff, float y, float yoff, s32 seed)
 
float NoisePerlin3D_PO (NoiseParams *np, float x, float xoff, float y, float yoff, float z, float zoff, s32 seed)
 
float noise2d (int x, int y, s32 seed)
 
float noise3d (int x, int y, int z, s32 seed)
 
float noise2d_gradient (float x, float y, s32 seed, bool eased=true)
 
float noise3d_gradient (float x, float y, float z, s32 seed, bool eased=false)
 
float noise2d_perlin (float x, float y, s32 seed, int octaves, float persistence, bool eased=true)
 
float easeCurve (float t)
 
float contour (float v)
 

Variables

FlagDesc flagdesc_noiseparams []
 

Macro Definition Documentation

◆ NOISE_FLAG_ABSVALUE

#define NOISE_FLAG_ABSVALUE   0x04

◆ NOISE_FLAG_DEFAULTS

#define NOISE_FLAG_DEFAULTS   0x01

◆ NOISE_FLAG_EASED

◆ NOISE_FLAG_POINTBUFFER

#define NOISE_FLAG_POINTBUFFER   0x08

◆ NOISE_FLAG_SIMPLEX

#define NOISE_FLAG_SIMPLEX   0x10

Function Documentation

◆ contour()

float contour ( float v)

Referenced by OreVein::generate(), and CavesNoiseIntersection::generateCaves().

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◆ easeCurve()

float easeCurve ( float t)
inline

Referenced by biLinearInterpolation(), Sky::render(), triLinearInterpolation(), and Camera::update().

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◆ noise2d()

float noise2d ( int x,
int y,
s32 seed )

◆ noise2d_gradient()

float noise2d_gradient ( float x,
float y,
s32 seed,
bool eased = true )

References biLinearInterpolation(), myfloor, and noise2d().

Referenced by noise2d_perlin(), and NoisePerlin2D().

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◆ noise2d_perlin()

float noise2d_perlin ( float x,
float y,
s32 seed,
int octaves,
float persistence,
bool eased = true )

References noise2d_gradient().

Referenced by Clouds::gridFilled().

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◆ noise3d()

float noise3d ( int x,
int y,
int z,
s32 seed )

References NOISE_MAGIC_SEED, NOISE_MAGIC_X, NOISE_MAGIC_Y, and NOISE_MAGIC_Z.

Referenced by MapBlockMesh::MapBlockMesh(), Noise::gradientMap3D(), noise3d_gradient(), and TestNoise::testNoise3dWithMaxSeed().

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◆ noise3d_gradient()

float noise3d_gradient ( float x,
float y,
float z,
s32 seed,
bool eased = false )

References myfloor, noise3d(), and triLinearInterpolation().

Referenced by NoisePerlin3D().

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◆ NoisePerlin2D()

◆ NoisePerlin2D_PO()

float NoisePerlin2D_PO ( NoiseParams * np,
float x,
float xoff,
float y,
float yoff,
s32 seed )
inline

References NoisePerlin2D(), and NoiseParams::spread.

Referenced by MapgenV6::baseTerrainLevelFromNoise().

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◆ NoisePerlin3D()

float NoisePerlin3D ( const NoiseParams * np,
float x,
float y,
float z,
s32 seed )

◆ NoisePerlin3D_PO()

float NoisePerlin3D_PO ( NoiseParams * np,
float x,
float xoff,
float y,
float yoff,
float z,
float zoff,
s32 seed )
inline

References NoisePerlin3D(), and NoiseParams::spread.

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Variable Documentation

◆ flagdesc_noiseparams