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wieldmesh.h File Reference
#include <string>
#include <vector>
#include "irr_aabb3d.h"
#include "irr_v3d.h"
#include <EMaterialTypes.h>
#include <IMeshSceneNode.h>
#include <SColor.h>
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Classes

class  ItemPartColor
 
struct  ItemMesh
 
class  WieldMeshSceneNode
 

Namespaces

namespace  irr
 
namespace  irr::scene
 

Functions

void getItemMesh (Client *client, const ItemStack &item, ItemMesh *result)
 
scene::SMesh * getExtrudedMesh (ITextureSource *tsrc, const std::string &imagename, const std::string &overlay_name)
 

Function Documentation

◆ getExtrudedMesh()

scene::SMesh * getExtrudedMesh ( ITextureSource * tsrc,
const std::string & imagename,
const std::string & overlay_name )

References cloneMesh(), cloneMeshBuffer(), ExtrusionMeshCache::create(), g_extrusion_mesh_cache, ITextureSource::getTexture(), and scaleMesh().

Referenced by getItemMesh().

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◆ getItemMesh()