#include "texturesource.h"
#include <IVideoDriver.h>
#include "guiscalingfilter.h"
#include "imagefilters.h"
#include "imagesource.h"
#include "renderingengine.h"
#include "settings.h"
#include "texturepaths.h"
#include "util/thread.h"
Classes | |
struct | TextureInfo |
class | TextureSource |
Functions | |
IWritableTextureSource * | createTextureSource () |
IWritableTextureSource * createTextureSource | ( | ) |