#include <cassert>
#include "config.h"
#include "irrlichttypes.h"
Go to the source code of this file.
|
u8 | blend_light (u32 daylight_factor, u8 lightday, u8 lightnight) |
|
◆ LIGHT_MAX
◆ LIGHT_SUN
Referenced by voxalgo::LightQueue::LightQueue(), MapgenSinglenode::MapgenSinglenode(), blend_light(), voxalgo::blit_back_with_light(), voxalgo::LightQueue::clear(), voxalgo::finish_bulk_light_update(), getInteriorLight(), getSmoothLightCombined(), getVisibleBrightness(), voxalgo::is_light_locally_correct(), voxalgo::is_sunlight_above(), voxalgo::is_sunlight_above_block(), MapgenSinglenode::makeChunk(), voxalgo::propagate_block_sunlight(), Mapgen::propagateSunlight(), voxalgo::LightQueue::push(), voxalgo::repair_block_light(), voxalgo::update_block_border_lighting(), voxalgo::update_lighting_nodes(), GenericCAO::updateLight(), and Particle::updateLight().
◆ blend_light()
u8 blend_light |
( |
u32 | daylight_factor, |
|
|
u8 | lightday, |
|
|
u8 | lightnight ) |
|
inline |