#include "IAttributes.h"
#include "gui/mainmenumanager.h"
#include "clouds.h"
#include "gui/touchcontrols.h"
#include "filesys.h"
#include "gui/guiMainMenu.h"
#include "game.h"
#include "player.h"
#include "chat.h"
#include "gettext.h"
#include "inputhandler.h"
#include "profiler.h"
#include "gui/guiEngine.h"
#include "fontengine.h"
#include "clientlauncher.h"
#include "version.h"
#include "renderingengine.h"
#include "settings.h"
#include "util/tracy_wrapper.h"
#include <IGUISpriteBank.h>
#include <ICameraSceneNode.h>
#include <unordered_map>
#include "sound/sound_openal.h"
Variables | |
gui::IGUIEnvironment * | guienv = nullptr |
gui::IGUIStaticText * | guiroot = nullptr |
MainMenuManager | g_menumgr |
MainGameCallback * | g_gamecallback = nullptr |
MainGameCallback* g_gamecallback = nullptr |
MainMenuManager g_menumgr |
gui::IGUIEnvironment* guienv = nullptr |
Referenced by GameUI::GameUI(), ClientLauncher::~ClientLauncher(), irr::gui::StaticText::add(), irr::gui::StaticText::add(), Client::afterContentReceived(), ClientLauncher::config_guienv(), GUIFormSpecMenu::create(), MainMenuManager::createdMenu(), MainMenuManager::deletingMenu(), RenderingEngine::draw_load_screen(), Client::drawLoadScreen(), Game::getServerContent(), Game::handleCallbacks(), GameUI::init(), Game::initGui(), Game::processUserInput(), ClientLauncher::run(), and Game::showOverlayMessage().
gui::IGUIStaticText* guiroot = nullptr |