#include <string>
#include <iostream>
#include <vector>
#include <utility>
#include "gamedef.h"
#include "inventory.h"
Go to the source code of this file.
Classes | |
struct | CraftInput |
struct | CraftOutput |
struct | CraftReplacements |
class | CraftDefinition |
class | CraftDefinitionShaped |
class | CraftDefinitionShapeless |
class | CraftDefinitionToolRepair |
class | CraftDefinitionCooking |
class | CraftDefinitionFuel |
class | ICraftDefManager |
class | IWritableCraftDefManager |
Enumerations | |
enum | CraftMethod { CRAFT_METHOD_NORMAL , CRAFT_METHOD_COOKING , CRAFT_METHOD_FUEL } |
enum | CraftHashType { CRAFT_HASH_TYPE_ITEM_NAMES , CRAFT_HASH_TYPE_COUNT , CRAFT_HASH_TYPE_UNHASHED } |
Functions | |
IWritableCraftDefManager * | createCraftDefManager () |
Variables | |
const int | craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED |
enum CraftHashType |
enum CraftMethod |
IWritableCraftDefManager * createCraftDefManager | ( | ) |
const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED |