#include "irrlichttypes_bloated.h"
#include "constants.h"
#include "irr_ptr.h"
#include "skyparams.h"
#include <iostream>
#include <ISceneNode.h>
#include <SMaterial.h>
#include <SMeshBuffer.h>
Go to the source code of this file.
Classes | |
class | Clouds |
Namespaces | |
namespace | irr |
namespace | irr::scene |
Variables | |
scene::ISceneManager * | g_menucloudsmgr |
Clouds * | g_menuclouds |
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extern |
Referenced by RenderingEngine::draw_load_screen(), GUIEngine::drawClouds(), and ClientLauncher::run().
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extern |
Referenced by RenderingEngine::draw_load_screen(), GUIEngine::drawClouds(), and ClientLauncher::run().