41 std::vector<scene::IMeshBuffer*>
buf;
85 virtual void render()
override;
93 v3s16 *p_blocks_min,
v3s16 *p_blocks_max,
float range=-1.0f);
108 void renderMap(video::IVideoDriver* driver, s32 pass);
114 int oldvalue,
bool *sunlight_seen_result);
121 void PrintInfo(std::ostream &out)
override;
133 void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks)
override;
152 return distance_left > distance_right || (distance_left == distance_right && left > right);
163 BS * 1000000,
BS * 1000000,
BS * 1000000);
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:205
MapBlockComparer(const v3s16 &camera_block)
Definition clientmap.h:146
v3s16 m_camera_block
Definition clientmap.h:156
bool operator()(const v3s16 &left, const v3s16 &right) const
Definition clientmap.h:148
bool m_cache_anistropic_filter
Definition clientmap.h:184
bool useLoopsCuller() const
Definition clientmap.cpp:220
std::map< v3s16, MapBlock *, MapBlockComparer > m_drawlist
Definition clientmap.h:174
void updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, float radius, float length)
Definition clientmap.cpp:1565
bool m_enable_raytraced_culling
Definition clientmap.h:189
bool m_needs_update_transparent_meshes
Definition clientmap.h:172
ClientMap(Client *client, RenderingEngine *rendering_engine, MapDrawControl &control, s32 id)
Definition clientmap.cpp:159
void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override
Definition clientmap.cpp:1615
Client * m_client
Definition clientmap.h:159
f32 m_camera_fov
Definition clientmap.h:169
const MapDrawControl & getControl() const
Definition clientmap.h:123
virtual ~ClientMap()
Definition clientmap.cpp:206
virtual void OnRegisterSceneNode() override
Definition clientmap.cpp:286
f32 getWantedRange() const
Definition clientmap.h:124
bool m_cache_transparency_sorting_group_by_buffers
Definition clientmap.h:185
v3s16 m_camera_offset
Definition clientmap.h:170
bool m_loops_occlusion_culler
Definition clientmap.h:188
void updateDrawList()
Definition clientmap.cpp:399
int getBackgroundBrightness(float max_d, u32 daylight_factor, int oldvalue, bool *sunlight_seen_result)
Definition clientmap.cpp:1310
void invalidateMapBlockMesh(MapBlockMesh *mesh)
Definition clientmap.cpp:1194
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color)
Definition clientmap.cpp:241
void renderPostFx(CameraMode cam_mode)
Definition clientmap.cpp:1395
void touchMapBlocks()
Calculate statistics about the map and keep the blocks alive.
Definition clientmap.cpp:752
void onSettingChanged(std::string_view name, bool all)
Definition clientmap.cpp:187
std::map< v3s16, MapBlock * > m_drawlist_shadow
Definition clientmap.h:178
aabb3f m_box
Definition clientmap.h:162
bool maySaveBlocks() override
Definition clientmap.h:67
void renderMap(video::IVideoDriver *driver, s32 pass)
Definition clientmap.cpp:998
video::SColor m_camera_light_color
Definition clientmap.h:171
virtual const aabb3f & getBoundingBox() const override
Definition clientmap.h:87
bool m_needs_update_drawlist
Definition clientmap.h:179
virtual void render() override
Definition clientmap.cpp:299
f32 getCameraFov() const
Definition clientmap.h:125
MapSector * emergeSector(v2s16 p) override
Definition clientmap.cpp:272
std::vector< MapBlock * > m_keeplist
Definition clientmap.h:177
v3f m_camera_position
Definition clientmap.h:167
bool m_cache_trilinear_filter
Definition clientmap.h:182
RenderingEngine * m_rendering_engine
Definition clientmap.h:160
void renderMapShadows(video::IVideoDriver *driver, ModifyMaterialCallback cb, s32 pass, int frame, int total_frames)
Definition clientmap.cpp:1435
void PrintInfo(std::ostream &out) override
Definition clientmap.cpp:1430
CachedMeshBuffers m_dynamic_buffers
Definition clientmap.h:180
void clearDrawList()
clears m_drawlist and m_keeplist
Definition clientmap.cpp:384
MapDrawControl & m_control
Definition clientmap.h:165
u16 m_cache_transparency_sorting_distance
Definition clientmap.h:186
v3f m_camera_direction
Definition clientmap.h:168
bool needsUpdateDrawList()
Definition clientmap.h:106
void clearDrawListShadow()
Definition clientmap.cpp:1553
void updateTransparentMeshBuffers()
Definition clientmap.cpp:1620
bool m_cache_bilinear_filter
Definition clientmap.h:183
void getBlocksInViewRange(v3s16 cam_pos_nodes, v3s16 *p_blocks_min, v3s16 *p_blocks_max, float range=-1.0f)
Definition clientmap.cpp:306
bool isMeshOccluded(MapBlock *mesh_block, u16 mesh_size, v3s16 cam_pos_nodes)
Definition clientmap.cpp:1681
Definition mapblock_mesh.h:178
Definition mapsector.h:23
Map(IGameDef *gamedef)
Definition map.cpp:24
Definition renderingengine.h:64
std::function< void(video::SMaterial &, bool)> ModifyMaterialCallback
Definition clientmap.h:49
std::unordered_map< std::string, CachedMeshBuffer > CachedMeshBuffers
Definition clientmap.h:47
#define BS
Definition constants.h:61
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector2d< s16 > v2s16
Definition irr_v2d.h:12
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
Definition activeobjectmgr.cpp:11
Definition clientmap.h:36
CameraMode
Definition player.h:148
Definition clientmap.h:40
void drop()
Definition clientmap.cpp:133
std::vector< scene::IMeshBuffer * > buf
Definition clientmap.h:41
u8 age
Definition clientmap.h:42
Definition clientmap.h:14
float wanted_range
Definition clientmap.h:16
bool allow_noclip
Definition clientmap.h:20
bool range_all
Definition clientmap.h:18
bool show_wireframe
Definition clientmap.h:22
static std::string p(std::string path)
Definition test_filesys.cpp:73