Luanti 5.11.0-dev
 
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clientmap.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
8#include "map.h"
9#include "camera.h"
10#include <set>
11#include <map>
12
14{
15 // Wanted drawing range
16 float wanted_range = 0.0f;
17 // Overrides limits by drawing everything
18 bool range_all = false;
19 // Allow rendering out of bounds
20 bool allow_noclip = false;
21 // show a wire frame for debugging
22 bool show_wireframe = false;
23};
24
25class Client;
26class ITextureSource;
28
29namespace irr::scene
30{
31 class IMeshBuffer;
32}
33
34namespace irr::video
35{
36 class IVideoDriver;
37}
38
40 std::vector<scene::IMeshBuffer*> buf;
41 u8 age = 0;
42
43 void drop();
44};
45
46using CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer>;
47
48
49/*
50 ClientMap
51
52 This is the only map class that is able to render itself on screen.
53*/
54
55class ClientMap : public Map, public scene::ISceneNode
56{
57public:
60 RenderingEngine *rendering_engine,
61 MapDrawControl &control,
62 s32 id
63 );
64
65 bool maySaveBlocks() override
66 {
67 return false;
68 }
69
70 void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color);
71
72 /*
73 Forcefully get a sector from somewhere
74 */
75 MapSector * emergeSector(v2s16 p) override;
76
77 /*
78 ISceneNode methods
79 */
80
81 virtual void OnRegisterSceneNode() override;
82
83 virtual void render() override;
84
85 virtual const aabb3f &getBoundingBox() const override
86 {
87 return m_box;
88 }
89
90 void getBlocksInViewRange(v3s16 cam_pos_nodes,
91 v3s16 *p_blocks_min, v3s16 *p_blocks_max, float range=-1.0f);
92 void updateDrawList();
93 // @brief Calculate statistics about the map and keep the blocks alive
94 void touchMapBlocks();
95 void updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, float radius, float length);
96 // Returns true if draw list needs updating before drawing the next frame.
98 void renderMap(video::IVideoDriver* driver, s32 pass);
99
100 void renderMapShadows(video::IVideoDriver *driver,
101 const video::SMaterial &material, s32 pass, int frame, int total_frames);
102
103 int getBackgroundBrightness(float max_d, u32 daylight_factor,
104 int oldvalue, bool *sunlight_seen_result);
105
106 void renderPostFx(CameraMode cam_mode);
107
109
110 // For debug printing
111 void PrintInfo(std::ostream &out) override;
112
113 const MapDrawControl & getControl() const { return m_control; }
114 f32 getWantedRange() const { return m_control.wanted_range; }
115 f32 getCameraFov() const { return m_camera_fov; }
116
117 void onSettingChanged(std::string_view name, bool all);
118
119protected:
120 // use drop() instead
121 virtual ~ClientMap();
122
123 void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
124private:
125 bool isMeshOccluded(MapBlock *mesh_block, u16 mesh_size, v3s16 cam_pos_nodes);
126
127 // update the vertex order in transparent mesh buffers
129
130 // Orders blocks by distance to the camera
132 {
133 public:
134 MapBlockComparer(const v3s16 &camera_block) : m_camera_block(camera_block) {}
135
136 bool operator() (const v3s16 &left, const v3s16 &right) const
137 {
138 auto distance_left = left.getDistanceFromSQ(m_camera_block);
139 auto distance_right = right.getDistanceFromSQ(m_camera_block);
140 return distance_left > distance_right || (distance_left == distance_right && left > right);
141 }
142
143 private:
145 };
146
149
150 aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
151 BS * 1000000, BS * 1000000, BS * 1000000);
152
154
157 f32 m_camera_fov = M_PI;
159 video::SColor m_camera_light_color = video::SColor(0xFFFFFFFF);
161
162 std::map<v3s16, MapBlock*, MapBlockComparer> m_drawlist;
163 std::vector<MapBlock*> m_keeplist;
164 std::map<v3s16, MapBlock*> m_drawlist_shadow;
167
173
176};
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:207
CameraMode
Definition camera.h:60
Definition clientmap.h:132
MapBlockComparer(const v3s16 &camera_block)
Definition clientmap.h:134
v3s16 m_camera_block
Definition clientmap.h:144
bool operator()(const v3s16 &left, const v3s16 &right) const
Definition clientmap.h:136
Definition clientmap.h:56
bool m_cache_anistropic_filter
Definition clientmap.h:170
std::map< v3s16, MapBlock *, MapBlockComparer > m_drawlist
Definition clientmap.h:162
void updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, float radius, float length)
Definition clientmap.cpp:1493
bool m_enable_raytraced_culling
Definition clientmap.h:175
bool m_needs_update_transparent_meshes
Definition clientmap.h:160
ClientMap(Client *client, RenderingEngine *rendering_engine, MapDrawControl &control, s32 id)
Definition clientmap.cpp:151
void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override
Definition clientmap.cpp:1547
Client * m_client
Definition clientmap.h:147
f32 m_camera_fov
Definition clientmap.h:157
const MapDrawControl & getControl() const
Definition clientmap.h:113
virtual ~ClientMap()
Definition clientmap.cpp:198
virtual void OnRegisterSceneNode() override
Definition clientmap.cpp:251
f32 getWantedRange() const
Definition clientmap.h:114
bool m_cache_transparency_sorting_group_by_buffers
Definition clientmap.h:171
v3s16 m_camera_offset
Definition clientmap.h:158
bool m_loops_occlusion_culler
Definition clientmap.h:174
void updateDrawList()
Definition clientmap.cpp:349
int getBackgroundBrightness(float max_d, u32 daylight_factor, int oldvalue, bool *sunlight_seen_result)
Definition clientmap.cpp:1237
void invalidateMapBlockMesh(MapBlockMesh *mesh)
Definition clientmap.cpp:1121
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color)
Definition clientmap.cpp:206
void renderPostFx(CameraMode cam_mode)
Definition clientmap.cpp:1322
void touchMapBlocks()
Definition clientmap.cpp:714
void onSettingChanged(std::string_view name, bool all)
Definition clientmap.cpp:179
std::map< v3s16, MapBlock * > m_drawlist_shadow
Definition clientmap.h:164
aabb3f m_box
Definition clientmap.h:150
bool maySaveBlocks() override
Definition clientmap.h:65
void renderMap(video::IVideoDriver *driver, s32 pass)
Definition clientmap.cpp:938
video::SColor m_camera_light_color
Definition clientmap.h:159
virtual const aabb3f & getBoundingBox() const override
Definition clientmap.h:85
bool m_needs_update_drawlist
Definition clientmap.h:165
virtual void render() override
Definition clientmap.cpp:264
f32 getCameraFov() const
Definition clientmap.h:115
MapSector * emergeSector(v2s16 p) override
Definition clientmap.cpp:237
std::vector< MapBlock * > m_keeplist
Definition clientmap.h:163
v3f m_camera_position
Definition clientmap.h:155
bool m_cache_trilinear_filter
Definition clientmap.h:168
RenderingEngine * m_rendering_engine
Definition clientmap.h:148
void PrintInfo(std::ostream &out) override
Definition clientmap.cpp:1357
CachedMeshBuffers m_dynamic_buffers
Definition clientmap.h:166
MapDrawControl & m_control
Definition clientmap.h:153
u16 m_cache_transparency_sorting_distance
Definition clientmap.h:172
void renderMapShadows(video::IVideoDriver *driver, const video::SMaterial &material, s32 pass, int frame, int total_frames)
Definition clientmap.cpp:1362
v3f m_camera_direction
Definition clientmap.h:156
bool needsUpdateDrawList()
Definition clientmap.h:97
void updateTransparentMeshBuffers()
Definition clientmap.cpp:1552
bool m_cache_bilinear_filter
Definition clientmap.h:169
void getBlocksInViewRange(v3s16 cam_pos_nodes, v3s16 *p_blocks_min, v3s16 *p_blocks_max, float range=-1.0f)
Definition clientmap.cpp:271
bool isMeshOccluded(MapBlock *mesh_block, u16 mesh_size, v3s16 cam_pos_nodes)
Definition clientmap.cpp:1613
Definition client.h:104
Definition texturesource.h:36
Definition mapblock_mesh.h:180
Definition mapblock.h:58
Definition mapsector.h:25
Definition map.h:101
Definition mapblock_mesh.h:152
Definition renderingengine.h:68
std::unordered_map< std::string, CachedMeshBuffer > CachedMeshBuffers
Definition clientmap.h:46
#define BS
Definition constants.h:61
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector2d< s16 > v2s16
Definition irr_v2d.h:12
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
Definition activeobjectmgr.cpp:11
Definition clientmap.h:30
Definition clientmap.h:35
Definition clientmap.h:39
void drop()
Definition clientmap.cpp:125
std::vector< scene::IMeshBuffer * > buf
Definition clientmap.h:40
u8 age
Definition clientmap.h:41
Definition clientmap.h:14
float wanted_range
Definition clientmap.h:16
bool allow_noclip
Definition clientmap.h:20
bool range_all
Definition clientmap.h:18
bool show_wireframe
Definition clientmap.h:22
static std::string p(std::string path)
Definition test_filesys.cpp:55