Luanti 5.17.0-dev
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localplayer.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
7#include "player.h"
8#include "constants.h"
9#include "lighting.h"
10#include <string>
11
12class Client;
14class Environment;
15class GenericCAO;
16class Map;
17struct CollisionInfo;
19
21{
22 bool free_move = false;
23 bool pitch_move = false;
24 bool fast_move = false;
25 bool continuous_forward = false;
26 bool always_fly_fast = false;
27 bool aux1_descends = false;
28 bool noclip = false;
29 bool autojump = false;
30
31 void readGlobalSettings();
34
35private:
36 static void settingsChangedCallback(const std::string &name, void *data);
37};
38
39class LocalPlayer : public Player
40{
41public:
42
43 LocalPlayer(Client *client, const std::string &name);
44 virtual ~LocalPlayer();
45
46 // Initialize hp to 0, so that no hearts will be shown if server
47 // doesn't support health points
48 u16 hp = 0;
49 bool touching_ground = false;
50 // This oscillates so that the player jumps a bit above the surface
51 bool in_liquid = false;
52 // This is more stable and defines the maximum speed of the player
53 bool in_liquid_stable = false;
54 // Slows down the player when moving through
56 bool is_climbing = false;
57 bool swimming_vertical = false;
58 bool swimming_pitch = false;
59
60 f32 gravity = 0; // total downwards acceleration
61
62 void move(f32 dtime, Environment *env);
63 void move(f32 dtime, Environment *env,
64 std::vector<CollisionInfo> *collision_info);
65
66 void applyControl(float dtime, Environment *env);
67
70
71 // Used to check if anything changed and prevent sending packets if not
74 float last_pitch = 0.0f;
75 float last_yaw = 0.0f;
82
83 float camera_impact = 0.0f;
84
86
89
90 std::string hotbar_image = "";
91 std::string hotbar_selected_image = "";
94
95 video::SColor light_color = video::SColor(255, 255, 255, 255);
96
97 float hurt_tilt_timer = 0.0f;
98 float hurt_tilt_strength = 0.0f;
99
101
102 GenericCAO *getCAO() const { return m_cao; }
103
105
106 void setCAO(GenericCAO *toset)
107 {
108 assert(!m_cao); // Pre-condition
109 m_cao = toset;
110 }
111
112 u16 getBreath() const { return m_breath; }
113 void setBreath(u16 breath) { m_breath = breath; }
114
115 v3s16 getLightPosition() const;
116
117 void setYaw(f32 yaw) { m_yaw = yaw; }
118 f32 getYaw() const { return m_yaw; }
119
120 void setPitch(f32 pitch) { m_pitch = pitch; }
121 f32 getPitch() const { return m_pitch; }
122
123 inline void setPosition(const v3f &position)
124 {
125 m_position = position;
126 m_sneak_node_exists = false;
127 }
128 inline void addPosition(const v3f &added_pos)
129 {
130 m_position += added_pos;
131 m_sneak_node_exists = false;
132 }
133
134 v3f getPosition() const { return m_position; }
135
136 // Non-transformed eye offset getters
137 // For accurate positions, use the Camera functions
139 v3f getEyeOffset() const;
140 void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
141
142 void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
143
144 const aabb3f& getCollisionbox() const { return m_collisionbox; }
145
146 float getZoomFOV() const { return m_zoom_fov; }
147 void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
148
149 bool getAutojump() const { return m_autojump; }
150
151 bool isDead() const;
152
153 inline void addVelocity(const v3f &vel)
154 {
155 m_added_velocity += vel;
156 }
157
158 inline Lighting& getLighting() { return m_lighting; }
159
161
162private:
163 void accelerate(const v3f &target_speed, const f32 max_increase_H,
164 const f32 max_increase_V, const bool use_pitch);
165 bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
166 float getSlipFactor(Environment *env, const v3f &speedH);
167 void old_move(f32 dtime, Environment *env,
168 std::vector<CollisionInfo> *collision_info);
169 void handleAutojump(f32 dtime, Environment *env,
170 const CollisionMoveResult &result,
171 v3f position_before_move, v3f speed_before_move);
172
175
176 v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
177 // Stores the top bounding box of m_sneak_node
178 aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
179 // Whether the player is allowed to sneak
181 // Whether a "sneak ladder" structure is detected at the players pos
182 // see detectSneakLadder() in the .cpp for more info (always false if disabled)
184
185 // ***** Variables for temporary option of the old move code *****
186 // Stores the max player uplift by m_sneak_node
188 // Whether recalculation of m_sneak_node and its top bbox is needed
190 // Node below player, used to determine whether it has been removed,
191 // and its old type
192 v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
193 std::string m_old_node_below_type = "air";
194 // ***** End of variables for temporary option *****
195
196 bool m_can_jump = false;
197 bool m_disable_jump = false;
198 bool m_disable_descend = false;
200 f32 m_yaw = 0.0f;
201 f32 m_pitch = 0.0f;
202 aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
203 BS * 1.75f, BS * 0.30f);
204 float m_eye_height = 1.625f;
205 float m_zoom_fov = 0.0f;
206 bool m_autojump = false;
207 float m_autojump_time = 0.0f;
208
209 v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()
210
211 GenericCAO *m_cao = nullptr;
213
216};
Definition clientobject.h:27
Definition client.h:107
Definition environment.h:31
Definition content_cao.h:79
v3s16 getLightPosition() const
Definition localplayer.cpp:762
video::SColor light_color
Definition localplayer.h:95
bool m_can_jump
Definition localplayer.h:196
bool in_liquid
Definition localplayer.h:51
std::string inventory_formspec_override
Temporary player inventory formspec. Empty value = feature inactive.
Definition localplayer.h:93
void handleAutojump(f32 dtime, Environment *env, const CollisionMoveResult &result, v3f position_before_move, v3f speed_before_move)
Definition localplayer.cpp:1172
void move(f32 dtime, Environment *env)
Definition localplayer.cpp:530
aabb3f m_sneak_node_bb_top
Definition localplayer.h:178
v3f getEyeOffset() const
Definition localplayer.cpp:767
bool m_sneak_ladder_detected
Definition localplayer.h:183
bool getAutojump() const
Definition localplayer.h:149
f32 m_pitch
Definition localplayer.h:201
v3f m_added_velocity
Definition localplayer.h:209
float last_yaw
Definition localplayer.h:75
u16 m_breath
Definition localplayer.h:199
bool touching_ground
Definition localplayer.h:49
Lighting & getLighting()
Definition localplayer.h:158
void setCAO(GenericCAO *toset)
Definition localplayer.h:106
bool m_need_to_get_new_sneak_node
Definition localplayer.h:189
bool swimming_vertical
Definition localplayer.h:57
float m_eye_height
Definition localplayer.h:204
float m_autojump_time
Definition localplayer.h:207
u32 last_keyPressed
Definition localplayer.h:76
void setBreath(u16 breath)
Definition localplayer.h:113
Lighting m_lighting
Definition localplayer.h:215
aabb3f m_collisionbox
Definition localplayer.h:202
void setZoomFOV(float zoom_fov)
Definition localplayer.h:147
void accelerate(const v3f &target_speed, const f32 max_increase_H, const f32 max_increase_V, const bool use_pitch)
Definition localplayer.cpp:784
f32 last_movement_dir
Definition localplayer.h:81
bool in_liquid_stable
Definition localplayer.h:53
v3f last_position
Definition localplayer.h:72
PlayerHud csm_hud
Definition localplayer.h:100
void addPosition(const v3f &added_pos)
Definition localplayer.h:128
v3f m_position
Definition localplayer.h:173
ClientActiveObject * getParent() const
Definition localplayer.cpp:772
v3s16 getFootstepNodePos()
Definition localplayer.cpp:743
const aabb3f & getCollisionbox() const
Definition localplayer.h:144
void setYaw(f32 yaw)
Definition localplayer.h:117
LocalPlayerAnimation last_animation
Definition localplayer.h:87
u8 last_camera_fov
Definition localplayer.h:77
bool m_autojump
Definition localplayer.h:206
v3f getEyePosition() const
Definition localplayer.h:138
bool swimming_pitch
Definition localplayer.h:58
v3s16 m_sneak_node
Definition localplayer.h:176
void setCollisionbox(const aabb3f &box)
Definition localplayer.h:142
LocalPlayer(Client *client, const std::string &name)
Definition localplayer.cpp:61
bool m_sneak_node_exists
Definition localplayer.h:180
bool isDead() const
Definition localplayer.cpp:777
bool m_disable_jump
Definition localplayer.h:197
f32 gravity
Definition localplayer.h:60
bool last_camera_inverted
Definition localplayer.h:79
std::string hotbar_selected_image
Definition localplayer.h:91
void setPosition(const v3f &position)
Definition localplayer.h:123
float hurt_tilt_strength
Definition localplayer.h:98
f32 getPitch() const
Definition localplayer.h:121
void setEyeHeight(float eye_height)
Definition localplayer.h:140
bool m_disable_descend
Definition localplayer.h:198
u16 hp
Definition localplayer.h:48
u8 move_resistance
Definition localplayer.h:55
v3s16 m_standing_node
Definition localplayer.h:174
float getZoomFOV() const
Definition localplayer.h:146
v3s16 m_old_node_below
Definition localplayer.h:192
u16 getBreath() const
Definition localplayer.h:112
f32 last_movement_speed
Definition localplayer.h:80
f32 getYaw() const
Definition localplayer.h:118
float hurt_tilt_timer
Definition localplayer.h:97
u8 last_wanted_range
Definition localplayer.h:78
bool is_climbing
Definition localplayer.h:56
void addVelocity(const v3f &vel)
Definition localplayer.h:153
void old_move(f32 dtime, Environment *env, std::vector< CollisionInfo > *collision_info)
Definition localplayer.cpp:826
Client * m_client
Definition localplayer.h:212
PlayerSettings m_player_settings
Definition localplayer.h:214
f32 m_sneak_node_bb_ymax
Definition localplayer.h:187
GenericCAO * m_cao
Definition localplayer.h:211
void applyControl(float dtime, Environment *env)
Definition localplayer.cpp:535
float m_zoom_fov
Definition localplayer.h:205
v3f getPosition() const
Definition localplayer.h:134
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max)
Definition localplayer.cpp:90
f32 m_yaw
Definition localplayer.h:200
GenericCAO * getCAO() const
Definition localplayer.h:102
float last_pitch
Definition localplayer.h:74
bool makes_footstep_sound
Definition localplayer.h:85
virtual ~LocalPlayer()
Definition localplayer.cpp:69
float last_animation_speed
Definition localplayer.h:88
PlayerSettings & getPlayerSettings()
Definition localplayer.h:160
v3s16 getStandingNodePos()
Definition localplayer.cpp:735
float camera_impact
Definition localplayer.h:83
std::string m_old_node_below_type
Definition localplayer.h:193
v3f last_speed
Definition localplayer.h:73
std::string hotbar_image
Definition localplayer.h:90
void setPitch(f32 pitch)
Definition localplayer.h:120
float getSlipFactor(Environment *env, const v3f &speedH)
Definition localplayer.cpp:1153
Definition map.h:104
Player(const std::string &name, IItemDefManager *idef)
Definition player.cpp:27
#define BS
Definition constants.h:61
#define PLAYER_MAX_BREATH_DEFAULT
Definition constants.h:84
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
Definition activeobjectmgr.cpp:11
LocalPlayerAnimation
Definition player.h:162
@ NO_ANIM
Definition player.h:163
Definition collision.h:30
Definition collision.h:43
Describes ambient light settings for a player.
Definition lighting.h:46
Definition player.h:131
Definition localplayer.h:21
static void settingsChangedCallback(const std::string &name, void *data)
Definition localplayer.cpp:52
bool continuous_forward
Definition localplayer.h:25
bool aux1_descends
Definition localplayer.h:27
void readGlobalSettings()
Definition localplayer.cpp:26
bool free_move
Definition localplayer.h:22
bool fast_move
Definition localplayer.h:24
bool autojump
Definition localplayer.h:29
bool always_fly_fast
Definition localplayer.h:26
void registerSettingsCallback()
Definition localplayer.cpp:39
bool pitch_move
Definition localplayer.h:23
void deregisterSettingsCallback()
Definition localplayer.cpp:47
bool noclip
Definition localplayer.h:28