13#if CHECK_CLIENT_BUILD()
15#include <IMeshManipulator.h>
131 connected = std::make_shared<NodeBoxConnected>();
140 void serialize(std::ostream &os, u16 protocol_version)
const;
276 video::SColor
color = video::SColor(0xFFFFFFFF);
287 void serialize(std::ostream &os, u16 protocol_version)
const;
296#define CF_SPECIAL_COUNT 6
307#if CHECK_CLIENT_BUILD()
315 bool backface_culling;
343#if CHECK_CLIENT_BUILD()
344 scene::IMesh *mesh_ptr;
345 video::SColor minimap_color;
455 void serialize(std::ostream &os, u16 protocol_version)
const;
456 void deSerialize(std::istream &is, u16 protocol_version);
522#if CHECK_CLIENT_BUILD()
617 bool getIds(
const std::string &name, std::vector<content_t> &result)
const;
638 u8 connect_face)
const;
708 void serialize(std::ostream &os, u16 protocol_version)
const;
716 void deSerialize(std::istream &is, u16 protocol_version);
853 const std::string &node_alt,
content_t c_fallback,
854 bool error_on_fallback =
true);
859 void reset(
bool resolve_done =
false);
Definition texturesource.h:36
Definition nameidmapping.h:17
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:545
core::aabbox3d< s16 > getSelectionBoxIntUnion() const
Definition nodedef.h:624
~NodeDefManager()
Definition nodedef.cpp:982
aabb3f m_selection_box_union
Definition nodedef.h:817
content_t allocateDummy(const std::string &name)
Definition nodedef.cpp:1332
void setNodeRegistrationStatus(bool completed)
Definition nodedef.h:722
core::aabbox3d< s16 > m_selection_box_int_union
Definition nodedef.h:824
void resolveCrossrefs()
Definition nodedef.cpp:1607
std::unordered_map< std::string, std::vector< content_t > > m_group_to_items
Definition nodedef.h:800
void eraseIdFromGroups(content_t id)
Definition nodedef.cpp:1268
void removeNode(const std::string &name)
Definition nodedef.cpp:1341
bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face) const
Definition nodedef.cpp:1625
ContentLightingFlags getLightingFlags(const MapNode &n) const
Definition nodedef.h:581
std::vector< NodeResolver * > m_pending_resolve_callbacks
Definition nodedef.h:830
bool m_node_registration_complete
True if all nodes have been registered.
Definition nodedef.h:811
void pendNodeResolve(NodeResolver *nr) const
Definition nodedef.cpp:1556
content_t m_next_id
Definition nodedef.h:808
bool cancelNodeResolveCallback(NodeResolver *nr) const
Definition nodedef.cpp:1566
const ContentFeatures & get(content_t c) const
Definition nodedef.h:560
void resetNodeResolveState()
Definition nodedef.cpp:1594
void updateTextures(IGameDef *gamedef, void *progress_cbk_args)
Definition nodedef.cpp:1433
void applyTextureOverrides(const std::vector< TextureOverride > &overrides)
Definition nodedef.cpp:1372
content_t set(const std::string &name, const ContentFeatures &def)
Definition nodedef.cpp:1289
const ContentFeatures & get(const MapNode &n) const
Definition nodedef.h:572
void fixSelectionBoxIntUnion()
Definition nodedef.cpp:1251
std::unordered_map< std::string, content_t > m_name_id_mapping_with_aliases
Definition nodedef.h:793
void serialize(std::ostream &os, u16 protocol_version) const
Definition nodedef.cpp:1457
void deSerialize(std::istream &is, u16 protocol_version)
Definition nodedef.cpp:1486
bool getIds(const std::string &name, std::vector< content_t > &result) const
Definition nodedef.cpp:1087
void clear()
Definition nodedef.cpp:993
void updateAliases(IItemDefManager *idef)
Definition nodedef.cpp:1357
void addNameIdMapping(content_t i, const std::string &name)
Definition nodedef.cpp:1543
NodeDefManager()
Definition nodedef.cpp:976
ContentLightingFlags getLightingFlags(content_t c) const
Definition nodedef.h:576
NameIdMapping m_name_id_mapping
A mapping for fast conversion between names and IDs.
Definition nodedef.h:786
bool getId(const std::string &name, content_t &result) const
Definition nodedef.cpp:1068
std::vector< ContentFeatures > m_content_features
Features indexed by ID.
Definition nodedef.h:783
ContentLightingFlags m_content_lighting_flag_cache[CONTENT_MAX+1L]
Definition nodedef.h:835
content_t allocateId()
Definition nodedef.cpp:1120
void runNodeResolveCallbacks()
Definition nodedef.cpp:1583
const NodeDefManager * m_ndef
Definition nodedef.h:871
bool isResolveDone() const
Definition nodedef.h:858
bool m_resolve_done
Definition nodedef.h:884
void cloneTo(NodeResolver *res) const
Definition nodedef.cpp:1719
void nodeResolveInternal()
Definition nodedef.cpp:1731
std::vector< size_t > m_nnlistsizes
Definition nodedef.h:866
std::vector< std::string > m_nodenames
Definition nodedef.h:862
virtual void resolveNodeNames()=0
void reset(bool resolve_done=false)
Definition nodedef.cpp:1812
NodeResolver()
Definition nodedef.cpp:1706
u32 m_nodenames_idx
Definition nodedef.h:873
u32 m_nnlistsizes_idx
Definition nodedef.h:883
bool getIdsFromNrBacklog(std::vector< content_t > *result_out, bool all_required=false, content_t c_fallback=CONTENT_IGNORE)
Definition nodedef.cpp:1774
virtual ~NodeResolver()
Definition nodedef.cpp:1712
bool getIdFromNrBacklog(content_t *result_out, const std::string &node_alt, content_t c_fallback, bool error_on_fallback=true)
Definition nodedef.cpp:1744
Definition test_schematic.cpp:11
TextureSettings()=default
int node_texture_size
Definition nodedef.h:175
LeavesStyle leaves_style
Definition nodedef.h:172
bool enable_minimap
Definition nodedef.h:178
bool translucent_liquids
Definition nodedef.h:176
AutoScale autoscale_mode
Definition nodedef.h:174
WorldAlignMode world_aligned_mode
Definition nodedef.h:173
void readSettings()
Definition nodedef.cpp:270
bool connected_glass
Definition nodedef.h:177
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
std::unordered_map< std::string, int > ItemGroupList
Definition itemgroup.h:10
static int itemgroup_get(const ItemGroupList &groups, const std::string &name)
Definition itemgroup.h:12
#define CONTENT_IGNORE
Definition mapnode.h:58
#define CONTENT_MAX
Definition mapnode.h:23
#define CONTENT_UNKNOWN
Definition mapnode.h:40
u16 content_t
Definition mapnode.h:22
Definition activeobjectmgr.cpp:11
NodeDefManager * createNodeDefManager()
Definition nodedef.cpp:1550
PlantlikeStyle
Definition nodedef.h:239
@ PLANT_STYLE_STAR
Definition nodedef.h:242
@ PLANT_STYLE_CROSS
Definition nodedef.h:240
@ PLANT_STYLE_CROSS2
Definition nodedef.h:241
@ PLANT_STYLE_HASH2
Definition nodedef.h:244
@ PLANT_STYLE_HASH
Definition nodedef.h:243
AutoScale
Definition nodedef.h:157
@ AUTOSCALE_DISABLE
Definition nodedef.h:158
@ AUTOSCALE_FORCE
Definition nodedef.h:160
@ AUTOSCALE_ENABLE
Definition nodedef.h:159
LeavesStyle
Definition nodedef.h:151
@ LEAVES_SIMPLE
Definition nodedef.h:153
@ LEAVES_FANCY
Definition nodedef.h:152
@ LEAVES_OPAQUE
Definition nodedef.h:154
static const u8 MO_BIT_RANDOM_OFFSET_Y
Definition nodedef.h:238
ContentParamType2
Definition nodedef.h:42
@ CPT2_DEGROTATE
Definition nodedef.h:55
@ CPT2_COLORED_DEGROTATE
Definition nodedef.h:67
@ CPT2_FULL
Definition nodedef.h:45
@ CPT2_COLORED_4DIR
Definition nodedef.h:71
@ CPT2_WALLMOUNTED
Definition nodedef.h:51
@ CPT2_MESHOPTIONS
Definition nodedef.h:57
@ CPT2_FACEDIR
Definition nodedef.h:49
@ CPT2_4DIR
Definition nodedef.h:69
@ ContentParamType2_END
Definition nodedef.h:73
@ CPT2_COLOR
Definition nodedef.h:59
@ CPT2_COLORED_WALLMOUNTED
Definition nodedef.h:63
@ CPT2_GLASSLIKE_LIQUID_LEVEL
Definition nodedef.h:65
@ CPT2_NONE
Definition nodedef.h:43
@ CPT2_FLOWINGLIQUID
Definition nodedef.h:47
@ CPT2_COLORED_FACEDIR
Definition nodedef.h:61
@ CPT2_LEVELED
Definition nodedef.h:53
LiquidType
Definition nodedef.h:77
@ LIQUID_FLOWING
Definition nodedef.h:79
@ LIQUID_NONE
Definition nodedef.h:78
@ LiquidType_END
Definition nodedef.h:81
@ LIQUID_SOURCE
Definition nodedef.h:80
#define CF_SPECIAL_COUNT
Definition nodedef.h:296
static const u8 MO_BIT_RANDOM_OFFSET
Definition nodedef.h:236
static const u8 MO_MASK_STYLE
Definition nodedef.h:235
ContentParamType
Definition nodedef.h:35
@ CPT_LIGHT
Definition nodedef.h:37
@ ContentParamType_END
Definition nodedef.h:38
@ CPT_NONE
Definition nodedef.h:36
AlphaMode
Definition nodedef.h:254
@ ALPHAMODE_LEGACY_COMPAT
Definition nodedef.h:258
@ ALPHAMODE_CLIP
Definition nodedef.h:256
@ ALPHAMODE_OPAQUE
Definition nodedef.h:257
@ ALPHAMODE_BLEND
Definition nodedef.h:255
@ AlphaMode_END
Definition nodedef.h:259
static const u8 MO_BIT_SCALE_SQRT2
Definition nodedef.h:237
NodeDrawType
Definition nodedef.h:186
@ NDT_SIGNLIKE
Definition nodedef.h:204
@ NDT_FIRELIKE
Definition nodedef.h:222
@ NDT_FLOWINGLIQUID
Definition nodedef.h:194
@ NDT_RAILLIKE
Definition nodedef.h:213
@ NDT_NORMAL
Definition nodedef.h:188
@ NDT_TORCHLIKE
Definition nodedef.h:202
@ NDT_ALLFACES
Definition nodedef.h:198
@ NDT_NODEBOX
Definition nodedef.h:215
@ NDT_FENCELIKE
Definition nodedef.h:210
@ NDT_PLANTLIKE_ROOTED
Definition nodedef.h:228
@ NDT_GLASSLIKE
Definition nodedef.h:196
@ NDT_LIQUID
Definition nodedef.h:192
@ NodeDrawType_END
Definition nodedef.h:231
@ NDT_GLASSLIKE_FRAMED_OPTIONAL
Definition nodedef.h:224
@ NDT_AIRLIKE
Definition nodedef.h:190
@ NDT_MESH
Definition nodedef.h:226
@ NDT_GLASSLIKE_FRAMED
Definition nodedef.h:220
@ NDT_ALLFACES_OPTIONAL
Definition nodedef.h:200
@ NDT_PLANTLIKE
Definition nodedef.h:208
WorldAlignMode
Definition nodedef.h:163
@ WORLDALIGN_FORCE_NODEBOX
Definition nodedef.h:167
@ WORLDALIGN_DISABLE
Definition nodedef.h:164
@ WORLDALIGN_ENABLE
Definition nodedef.h:165
@ WORLDALIGN_FORCE
Definition nodedef.h:166
AlignStyle
Definition nodedef.h:247
@ ALIGN_STYLE_USER_DEFINED
Definition nodedef.h:250
@ ALIGN_STYLE_NODE
Definition nodedef.h:248
@ AlignStyle_END
Definition nodedef.h:251
@ ALIGN_STYLE_WORLD
Definition nodedef.h:249
NodeBoxType
Definition nodedef.h:85
@ NODEBOX_CONNECTED
Definition nodedef.h:90
@ NODEBOX_REGULAR
Definition nodedef.h:86
@ NODEBOX_FIXED
Definition nodedef.h:87
@ NODEBOX_WALLMOUNTED
Definition nodedef.h:88
@ NODEBOX_LEVELED
Definition nodedef.h:89
PointabilityType
Definition pointabilities.h:13
TileDef tiledef_special[CF_SPECIAL_COUNT]
Definition nodedef.h:351
bool light_propagates
Definition nodedef.h:373
void setDefaultAlphaMode()
Definition nodedef.h:461
ItemGroupList groups
Definition nodedef.h:333
ContentParamType param_type
Definition nodedef.h:335
u8 drowning
Definition nodedef.h:424
bool sameLiquidRender(const ContentFeatures &f) const
Definition nodedef.h:501
void reset()
Definition nodedef.cpp:326
std::string name
Definition nodedef.h:332
u8 light_source
Definition nodedef.h:376
bool climbable
Definition nodedef.h:393
TileDef tiledef[6]
Definition nodedef.h:348
bool has_on_destruct
Definition nodedef.h:320
std::string liquid_alternative_source
Definition nodedef.h:414
bool isLiquid() const
Definition nodedef.h:493
bool liquid_move_physics
Definition nodedef.h:409
video::SColor post_effect_color
Definition nodedef.h:364
SoundSpec sound_dug
Definition nodedef.h:438
ContentLightingFlags getLightingFlags() const
Definition nodedef.h:508
NodeBox node_box
Definition nodedef.h:430
bool legacy_wallmounted
Definition nodedef.h:446
u8 liquid_viscosity
Definition nodedef.h:419
video::SColor color
Definition nodedef.h:354
content_t liquid_alternative_source_id
Definition nodedef.h:415
bool buildable_to
Definition nodedef.h:395
ContentParamType2 param_type_2
Definition nodedef.h:337
bool legacy_facedir_simple
Definition nodedef.h:444
bool isLiquidRender() const
Definition nodedef.h:497
void deSerialize(std::istream &is, u16 protocol_version)
Definition nodedef.cpp:538
enum LiquidType liquid_type
Definition nodedef.h:407
bool needsBackfaceCulling() const
Definition nodedef.h:477
u8 leveled_max
Definition nodedef.h:369
float visual_scale
Definition nodedef.h:347
std::string palette_name
Definition nodedef.h:355
static const u8 CONTENTFEATURES_VERSION
Definition nodedef.h:302
bool is_ground_content
Definition nodedef.h:381
SoundSpec sound_dig
Definition nodedef.h:437
std::vector< std::string > connects_to
Definition nodedef.h:361
SoundSpec sound_footstep
Definition nodedef.h:436
bool floodable
Definition nodedef.h:426
std::vector< video::SColor > * palette
Definition nodedef.h:356
bool sunlight_propagates
Definition nodedef.h:374
bool post_effect_color_shaded
Definition nodedef.h:365
ContentFeatures()
Definition nodedef.cpp:309
bool walkable
Definition nodedef.h:387
std::string liquid_alternative_flowing
Definition nodedef.h:411
u32 damage_per_second
Definition nodedef.h:398
bool liquid_renewable
Definition nodedef.h:421
u8 getAlphaForLegacy() const
Definition nodedef.cpp:427
u8 move_resistance
Definition nodedef.h:402
NodeBox collision_box
Definition nodedef.h:432
void serialize(std::ostream &os, u16 protocol_version) const
Definition nodedef.cpp:434
bool floats
Definition nodedef.h:324
TileDef tiledef_overlay[6]
Definition nodedef.h:350
bool has_after_destruct
Definition nodedef.h:321
u8 leveled
Definition nodedef.h:367
AlphaMode alpha
Definition nodedef.h:352
u8 connect_sides
Definition nodedef.h:360
~ContentFeatures()
Definition nodedef.cpp:314
void setAlphaFromLegacy(u8 legacy_alpha)
Definition nodedef.cpp:411
u8 waving
Definition nodedef.h:358
bool has_on_construct
Definition nodedef.h:319
NodeBox selection_box
Definition nodedef.h:431
u8 liquid_range
Definition nodedef.h:423
bool diggable
Definition nodedef.h:391
std::string mesh
Definition nodedef.h:342
int getGroup(const std::string &group) const
Definition nodedef.h:517
PointabilityType pointable
Definition nodedef.h:389
bool rightclickable
Definition nodedef.h:397
content_t liquid_alternative_flowing_id
Definition nodedef.h:412
enum NodeDrawType drawtype
Definition nodedef.h:341
std::string node_dig_prediction
Definition nodedef.h:400
std::vector< content_t > connects_to_ids
Definition nodedef.h:362
bool light_propagates
Definition mapnode.h:66
bool sunlight_propagates
Definition mapnode.h:67
u8 light_source
Definition mapnode.h:64
bool has_light
Definition mapnode.h:65
content_t getContent() const noexcept
Definition mapnode.h:162
std::vector< aabb3f > connect_back
Definition nodedef.h:99
std::vector< aabb3f > connect_right
Definition nodedef.h:100
std::vector< aabb3f > disconnected
Definition nodedef.h:107
std::vector< aabb3f > disconnected_front
Definition nodedef.h:103
std::vector< aabb3f > connect_top
Definition nodedef.h:95
std::vector< aabb3f > disconnected_sides
Definition nodedef.h:108
std::vector< aabb3f > connect_bottom
Definition nodedef.h:96
std::vector< aabb3f > disconnected_bottom
Definition nodedef.h:102
std::vector< aabb3f > disconnected_right
Definition nodedef.h:106
std::vector< aabb3f > disconnected_back
Definition nodedef.h:105
std::vector< aabb3f > connect_front
Definition nodedef.h:97
std::vector< aabb3f > disconnected_top
Definition nodedef.h:101
std::vector< aabb3f > disconnected_left
Definition nodedef.h:104
std::vector< aabb3f > connect_left
Definition nodedef.h:98
NodeBoxConnected & getConnected()
Definition nodedef.h:129
void serialize(std::ostream &os, u16 protocol_version) const
Definition nodedef.cpp:49
std::shared_ptr< NodeBoxConnected > connected
Definition nodedef.h:123
const NodeBoxConnected & getConnected() const
Definition nodedef.h:134
NodeBox()
Definition nodedef.h:125
void deSerialize(std::istream &is)
Definition nodedef.cpp:109
std::vector< aabb3f > fixed
Definition nodedef.h:116
aabb3f wall_top
Definition nodedef.h:118
enum NodeBoxType type
Definition nodedef.h:113
aabb3f wall_side
Definition nodedef.h:120
aabb3f wall_bottom
Definition nodedef.h:119
void reset()
Definition nodedef.cpp:36
static constexpr aabb3f dummybox
Definition nodedef.h:145
Describes the sound information for playback.
Definition sound.h:20
Definition tileanimation.h:18
enum TileAnimationType type
Definition tileanimation.h:19
u8 scale
Definition nodedef.h:278
TileDef()
Definition nodedef.h:282
void serialize(std::ostream &os, u16 protocol_version) const
Definition nodedef.cpp:186
AlignStyle align_style
Definition nodedef.h:277
std::string name
Definition nodedef.h:269
video::SColor color
The color of the tile.
Definition nodedef.h:276
bool backface_culling
Definition nodedef.h:270
bool has_color
If true, the tile has its own color.
Definition nodedef.h:274
bool tileable_horizontal
Definition nodedef.h:271
bool tileable_vertical
Definition nodedef.h:272
void deSerialize(std::istream &is, NodeDrawType drawtype, u16 protocol_version)
Definition nodedef.cpp:241
struct TileAnimationParams animation
Definition nodedef.h:280
@ TAT_NONE
Definition tileanimation.h:12