Include dependency graph for sound_openal.cpp:Functions | |
| std::shared_ptr< SoundManagerSingleton > | createSoundManagerSingleton () | 
| std::unique_ptr< ISoundManager > | createOpenALSoundManager (SoundManagerSingleton *smg, std::unique_ptr< SoundFallbackPathProvider > fallback_path_provider) | 
Variables | |
| std::shared_ptr< SoundManagerSingleton > | g_sound_manager_singleton | 
| std::unique_ptr< ISoundManager > createOpenALSoundManager | ( | SoundManagerSingleton * | smg, | 
| std::unique_ptr< SoundFallbackPathProvider > | fallback_path_provider ) | 
Referenced by GUIEngine::GUIEngine(), and Game::initSound().
 Here is the caller graph for this function:| std::shared_ptr< SoundManagerSingleton > createSoundManagerSingleton | ( | ) | 
| std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton | 
Referenced by GUIEngine::GUIEngine(), ClientLauncher::~ClientLauncher(), Game::initSound(), and ClientLauncher::run().