#include "directiontables.h"
Variables | |
const v3s16 | g_6dirs [6] |
const v3s16 | g_7dirs [7] |
const v3s16 | g_26dirs [26] |
const v3s16 | g_27dirs [27] |
const u8 | wallmounted_to_facedir [8] |
const v3s16 | wallmounted_dirs [8] |
const v3s16 | facedir_dirs [32] |
const v3s16 | fourdir_dirs [4] |
const v3s16 facedir_dirs[32] |
Referenced by Game::nodePlacement().
const v3s16 fourdir_dirs[4] |
const v3s16 g_26dirs[26] |
Referenced by MapblockMeshGenerator::drawGlasslikeFramedNode(), and MeshUpdateManager::updateBlock().
const v3s16 g_27dirs[27] |
const v3s16 g_6dirs[6] |
Referenced by MapblockMeshGenerator::drawFirelikeNode(), MapblockMeshGenerator::drawGlasslikeFramedNode(), MapblockMeshGenerator::drawGlasslikeNode(), Mapgen::spreadLight(), MeshUpdateManager::updateBlock(), and Game::updatePointedThing().
const v3s16 g_7dirs[7] |
const v3s16 wallmounted_dirs[8] |
const u8 wallmounted_to_facedir[8] |
Referenced by MapblockMeshGenerator::drawMeshNode(), and MapNode::getFaceDir().