Here is a list of all variables with links to the classes they belong to:
- p -
- p : ClientEvent, InventoryLocation, MapblockMeshGenerator, MapEditEvent, MeshUpdateResult, NodeDugEvent, NodeNeighbor, ParticleSpawner, QueuedMeshUpdate, RollbackAction
- p1 : MeshTriangle, MockInventoryManager
- p2 : MeshTriangle, MockInventoryManager
- p3 : MeshTriangle
- packet_loss_counter : con::Channel
- packetTypeRouter : con::ConnectionReceiveThread
- Padding : GUIButton
- padding : GUIFormSpecMenu, GUIFormSpecMenu::parserData
- page_size : GUIScrollBar
- pairs : CraftReplacements
- palette : ContentFeatures
- palette_image : ItemDefinition
- palette_name : ContentFeatures
- param0 : MapNode
- param1 : MapNode, RollbackNode
- param2 : MapNode, RollbackNode
- param_type : ContentFeatures
- param_type_2 : ContentFeatures
- params : LuaJobInfo
- params_ext : LuaJobInfo
- parent : irr::gui::SGUITTGlyph
- parent_node : MinimapMarker, Nametag
- part_max_length_rs : CavesRandomWalk, CavesV6
- part_of_modpack : ModSpec
- password : AuthEntry, GameStartData, MainMenuData, SRPUser
- password_len : SRPUser
- patch : ClientInfo
- path : ContentSpec, GameFindPath, MediaInfo, ModSpec, SubgameSpec, WorldSpec
- pause : Server::StepSettings
- paused_animated_nodes : Game
- peer_id : con::ConnectionCommand, con::ConnectionEvent, con::OutgoingPacket, PrioritySortedBlockTransfer, RemoteClient
- peer_requested : BlockEmergeData
- persist : NoiseParams
- persist_buf : Noise
- PerspectiveBiasXY : ShadowDepthShaderCB
- PerspectiveBiasZ : ShadowDepthShaderCB
- physical : ObjectProperties
- physics_override : Player
- pipeline : CreatePipelineResult, RenderingCore
- pitch : ClientEvent, PlayerControl, SoundSpec
- pitch_move : PlayerSettings
- place : PlayerControl
- place_offset_y : Decoration
- place_param2 : ItemDefinition
- plane : CollisionInfo
- plant_height : MapblockMeshGenerator::PlantlikeData
- player : Hud, shadowFrustum
- player_damage : ClientEnvEvent, ClientEvent
- player_force_move : ClientEvent
- player_marker : MinimapData
- pointabilities : ItemDefinition
- pointability : PointedThing
- pointable : ContentFeatures, ObjectProperties
- pointed_node : TouchInteraction
- pointed_nothing : TouchInteraction
- pointed_object : TouchInteraction
- pointed_old : GameRunData
- pointer_ids : button_info
- pointing_at_object : Hud
- pool : HTTPFetchOngoing
- pop : PackedInstr
- port : MainMenuData, TestSocket
- pos : BasicStrfnd< T >, ClientEventHudAdd, DirectionalLight, GenerateNotifier::GenNotifyEvent, HudElement, MinimapData, Nametag, ParsedText::Element, ParticleParameters, ParticleSpawnerParameters, PathGridnode, PointerAction, PrioritySortedBlockTransfer, QueuedMinimapUpdate, ServerPlayingSound, StaticObject
- pos_ : sound::sound_manager_messages_to_mgr::PlaySoundAt, sound::sound_manager_messages_to_mgr::UpdateListener, sound::sound_manager_messages_to_mgr::UpdateSoundPosVel
- pos_offset : GUIFormSpecMenu
- pos_translator : GenericCAO
- position : BoneOverride, NodeTimer, shadowFrustum, TestSelectableClientActiveObject
- post_effect_color : ContentFeatures
- post_effect_color_shaded : ContentFeatures
- prebuffers : MeshCollector
- Pressed : GUIButton
- previous : BoneOverride::PositionProperty, BoneOverride::RotationProperty, BoneOverride::ScaleProperty
- priority : CraftDefinition, GUIFormSpecMenu::FieldSpec, PrioritySortedBlockTransfer
- privileges : AuthEntry
- profiler_interval : Game
- ProjOrthMat : shadowFrustum
- properties : StyleSpec
- property_set : StyleSpec
- property_warned : GUIFormSpecMenu
- prot_vers : ClientInfo
- protocol_version : RemotePlayer
- ps : CavesRandomWalk, CavesV6
- ps2 : CavesV6
- ptr : ConstSharedPtr< T >
- ptr_ : ZlibAutoDeleter< F >
- ptrdata : PackedInstr
- punch_attack_uses : ToolCapabilities
- punching : GameRunData