Here is a list of all variables with links to the classes they belong to:
- h -
- H0 : SHA1
- H1 : SHA1
- H2 : SHA1
- H3 : SHA1
- H4 : SHA1
- H_AMK : SRPUser, SRPVerifier
- HAlign : irr::gui::StaticText
- halign : ParsedText::Paragraph
- handle : ObjDef
- handler : ClientEventHandler, con::ConnectionReceiveThread::PacketTypeHandler, KeyCache, ToClientCommandHandler, ToServerCommandHandler
- handles : CurlHandlePool
- has_after_destruct : ContentFeatures
- has_been_set : CachedShaderSetting< T, count, cache >, CachedStructShaderSetting< T, count, cache, is_pixel >
- has_color : TileDef, TileLayer
- has_light : ContentLightingFlags
- has_on_construct : ContentFeatures
- has_on_destruct : ContentFeatures
- hash : Database_Redis
- hash_alg : SRPUser, SRPVerifier
- hash_inited : CraftDefinitionCooking, CraftDefinitionFuel, CraftDefinitionShaped, CraftDefinitionShapeless
- hash_type : CraftDefinition
- hbar_colors : Hud
- heat_point : Biome
- heatmap : BiomeGenOriginal
- height : ClientEvent, CloudParams, MinimapPixel
- heightmap : CavesRandomWalk, CavesV6, Mapgen
- heightmap_texture : MinimapData
- help : ValueSpec
- hill_steepness : MapgenFlat, MapgenFlatParams
- hill_threshold : MapgenFlat, MapgenFlatParams
- holesize : DungeonParams
- hotbar_image : Hud, LocalPlayer
- hotbar_selected_image : Hud, LocalPlayer
- hovercolor : ParsedText::Element
- HoverTime : GUIButton
- hp : HitParams, LocalPlayer
- hp_max : ObjectProperties
- http_header : HTTPFetchOngoing
- hud : Game, PipelineContext, Player, RenderingCore
- hud_flags : Player
- hud_hotbar_image : RemotePlayer
- hud_hotbar_itemcount : Player
- hud_hotbar_selected_image : RemotePlayer
- hudadd : ClientEvent
- hudchange : ClientEvent
- hudrm : ClientEvent
- humidity_point : Biome
- humidmap : BiomeGenOriginal
- hurt_tilt_strength : LocalPlayer
- hurt_tilt_timer : LocalPlayer