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Enumerations | |
enum | Direction6D { D6D_ZP , D6D_YP , D6D_XP , D6D_ZN , D6D_YN , D6D_XN , D6D_XN_YP , D6D_XP_YP , D6D_YP_ZP , D6D_YP_ZN , D6D_XN_ZP , D6D_XP_ZP , D6D_XN_ZN , D6D_XP_ZN , D6D_XN_YN , D6D_XP_YN , D6D_YN_ZP , D6D_YN_ZN , D6D_XN_YP_ZP , D6D_XP_YP_ZP , D6D_XN_YP_ZN , D6D_XP_YP_ZN , D6D_XN_YN_ZP , D6D_XP_YN_ZP , D6D_XN_YN_ZN , D6D_XP_YN_ZN , D6D , D6D_BACK = D6D_ZP , D6D_TOP = D6D_YP , D6D_RIGHT = D6D_XP , D6D_FRONT = D6D_ZN , D6D_BOTTOM = D6D_YN , D6D_LEFT = D6D_XN } |
Direction in the 6D format. More... | |
enum | DirectionWallmounted { DWM_YP , DWM_YN , DWM_XP , DWM_XN , DWM_ZP , DWM_ZN , DWM_S1 , DWM_S2 , DWM_COUNT } |
Direction in the wallmounted format. More... | |
Variables | |
const v3s16 | g_6dirs [6] |
const v3s16 | g_7dirs [7] |
const v3s16 | g_26dirs [26] |
const v3s16 | g_27dirs [27] |
const u8 | wallmounted_to_facedir [DWM_COUNT] |
const v3s16 | wallmounted_dirs [DWM_COUNT] |
const v3s16 | facedir_dirs [32] |
const v3s16 | fourdir_dirs [4] |
enum Direction6D |
Direction in the 6D format.
g_27dirs contains corresponding vectors. Here P means Positive, N stands for Negative.
enum DirectionWallmounted |
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Referenced by Game::nodePlacement().
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Referenced by MapblockMeshGenerator::drawGlasslikeFramedNode(), and MeshUpdateManager::updateBlock().
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Referenced by ServerMap::addNodeAndUpdate().
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Referenced by MapblockMeshGenerator::drawMeshNode(), and MapNode::getFaceDir().