#include <string>
#include <vector>
Go to the source code of this file.
◆ QUICKTUNE
| #define QUICKTUNE |
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| type_, |
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| var, |
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| min_, |
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| max_, |
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| name ) |
Value:do { \
qv.value_##type_.
min = min_; \
qv.value_##type_.
max = max_; \
updateQuicktuneValue(name, qv); \
} while (0)
Definition quicktune.h:45
float current
Definition quicktune.h:49
QuicktuneValueType type
Definition quicktune.h:46
float max
Definition quicktune.h:49
float min
Definition quicktune.h:49
◆ QUICKTUNE_AUTONAME
| #define QUICKTUNE_AUTONAME |
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| type_, |
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| var, |
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Value:
#define QUICKTUNE(type_, var, min_, max_, name)
Definition quicktune.h:69
◆ QuicktuneValueType
| Enumerator |
|---|
| QVT_NONE | |
| QVT_FLOAT | |
| QVT_INT | |
◆ getQuicktuneNames()
| const std::vector< std::string > & getQuicktuneNames |
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| ) |
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◆ getQuicktuneValue()
◆ setQuicktuneValue()
| void setQuicktuneValue |
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const std::string & | name, |
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const QuicktuneValue & | val ) |
◆ updateQuicktuneValue()
| void updateQuicktuneValue |
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const std::string & | name, |
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QuicktuneValue & | val ) |