#include <string>
#include <map>
#include <vector>
Go to the source code of this file.
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#define | QUICKTUNE(type_, var, min_, max_, name) |
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#define | QUICKTUNE_AUTONAME(type_, var, min_, max_) QUICKTUNE(type_, var, min_, max_, #var) |
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◆ QUICKTUNE
#define QUICKTUNE |
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| name ) |
Value: {\
qv.value_##type_.
min = min_;\
qv.value_##type_.
max = max_;\
updateQuicktuneValue(name, qv);\
}
Definition quicktune.h:45
float current
Definition quicktune.h:49
QuicktuneValueType type
Definition quicktune.h:46
float max
Definition quicktune.h:51
float min
Definition quicktune.h:50
◆ QUICKTUNE_AUTONAME
#define QUICKTUNE_AUTONAME |
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| max_ ) QUICKTUNE(type_, var, min_, max_, #var) |
◆ QuicktuneValueType
Enumerator |
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QVT_NONE | |
QVT_FLOAT | |
◆ getQuicktuneNames()
const std::vector< std::string > & getQuicktuneNames |
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◆ getQuicktuneValue()
◆ setQuicktuneValue()
void setQuicktuneValue |
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const std::string & | name, |
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const QuicktuneValue & | val ) |
◆ updateQuicktuneValue()
void updateQuicktuneValue |
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const std::string & | name, |
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QuicktuneValue & | val ) |