Here is a list of all file members with links to the files they belong to:
- g -
- g_26dirs : directiontables.cpp, directiontables.h
- g_27dirs : directiontables.cpp, directiontables.h
- g_6dirs : directiontables.cpp, directiontables.h
- g_7dirs : directiontables.cpp, directiontables.h
- g_build_info : version.cpp, version.h
- g_callerid_randomness : httpfetch.cpp
- g_client_translations : translation.cpp, translation.h
- g_extrusion_mesh_cache : wieldmesh.cpp
- g_fontengine : fontengine.cpp, fontengine.h
- g_gamecallback : clientlauncher.cpp, guiKeyChangeMenu.cpp, mainmenumanager.h
- g_hierarchy : settings.cpp
- g_httpfetch_mutex : httpfetch.cpp
- g_httpfetch_results : httpfetch.cpp
- g_httpfetch_thread : httpfetch.cpp
- g_imgCache : guiscalingfilter.cpp
- g_key_setting_cache : keycode.cpp
- g_logger : log.cpp, log_internal.h
- g_menuclouds : clouds.cpp, clouds.h
- g_menucloudsmgr : clouds.cpp, clouds.h
- g_menumgr : clientlauncher.cpp, mainmenumanager.h
- g_mutex : quicktune.cpp
- g_names : quicktune.cpp
- g_packers : c_packer.cpp
- g_packers_lock : c_packer.cpp
- g_pcgrand : numeric.cpp
- g_profiler : profiler.cpp, profiler.h
- g_reg_mapgens : mapgen.cpp
- g_serialize_f32_type : serialize.cpp, serialize.h
- g_settings : settings.cpp, settings.h
- g_settings_path : settings.cpp, settings.h
- g_shadername_to_path_cache : shader.cpp
- g_sockets_initialized : socket.cpp
- g_sound_manager_singleton : sound_openal.cpp, sound_openal.h
- g_term_console : terminal_chat_console.h
- g_test_instance : test_activeobject.cpp, test_address.cpp, test_areastore.cpp, test_authdatabase.cpp, test_ban.cpp, test_clientactiveobjectmgr.cpp, test_collision.cpp, test_compression.cpp, test_connection.cpp, test_craft.cpp, test_datastructures.cpp, test_eventmanager.cpp, test_filesys.cpp, test_gameui.cpp, test_gettext.cpp, test_inventory.cpp, test_irrptr.cpp, test_keycode.cpp, test_logging.cpp, test_lua.cpp, test_map.cpp, test_map_settings_manager.cpp, test_mapblock.cpp, test_mapnode.cpp, test_modchannels.cpp, test_modstoragedatabase.cpp, test_moveaction.cpp, test_noderesolver.cpp, test_noise.cpp, test_objdef.cpp, test_profiler.cpp, test_random.cpp, test_sao.cpp, test_schematic.cpp, test_serialization.cpp, test_server_shutdown_state.cpp, test_serveractiveobjectmgr.cpp, test_servermodmanager.cpp, test_settings.cpp, test_socket.cpp, test_threading.cpp, test_utilities.cpp, test_voxelalgorithms.cpp, test_voxelarea.cpp, test_voxelmanipulator.cpp
- g_texturename_to_path_cache : texturepaths.cpp
- g_tls_broken : test_threading.cpp
- g_touchcontrols : touchcontrols.cpp, touchcontrols.h
- g_txrCache : guiscalingfilter.cpp
- g_values : quicktune.cpp
- g_version_hash : version.cpp, version.h
- g_version_string : version.cpp, version.h
- game_configure() : main.cpp
- game_configure_port() : main.cpp
- game_configure_subgame() : main.cpp
- game_configure_world() : main.cpp
- GAME_CONNECTION_TIMEOUT : game.h
- GAME_FALLBACK_TIMEOUT : game.h
- GameKeyType : keys.h
- gen_srp_v() : auth.cpp
- generate_srp_verifier() : auth.cpp, auth.h
- generate_srp_verifier_and_salt() : auth.cpp, auth.h
- GENNOTIFY_CAVE_BEGIN : mapgen.h
- GENNOTIFY_CAVE_END : mapgen.h
- GENNOTIFY_CUSTOM : mapgen.h
- GENNOTIFY_DECORATION : mapgen.h
- GENNOTIFY_DUNGEON : mapgen.h
- GENNOTIFY_LARGECAVE_BEGIN : mapgen.h
- GENNOTIFY_LARGECAVE_END : mapgen.h
- GENNOTIFY_TEMPLE : mapgen.h
- GenNotifyType : mapgen.h
- get_biome_list() : l_mapgen.cpp
- get_bits() : numeric.h
- get_clean_world_path() : main.cpp
- get_cmdline_opts() : main.cpp
- get_compress_method() : l_util.cpp
- get_data_and_corner_flags() : l_areastore.cpp
- get_deprecated_handling_mode() : c_internal.cpp, c_internal.h
- get_encoded_srp_verifier() : auth.cpp, auth.h
- get_env_opts() : main.cpp
- GET_ENV_PTR : l_internal.h
- GET_ENV_PTR_NO_MAP_LOCK : l_internal.h
- get_game_from_cmdline() : main.cpp
- GET_KEY_NAME : game.cpp
- get_known_lua_metatables() : c_packer.cpp
- get_mapgen_edges() : mapgen.cpp, mapgen.h
- get_max_liquid_level() : servermap.cpp
- get_objdef() : l_mapgen.cpp
- get_observers() : l_object.cpp
- get_or_load_biome() : l_mapgen.cpp
- get_or_load_schematic() : l_mapgen.cpp
- get_path() : pathfinder.cpp, pathfinder.h
- GET_PLAIN_ENV_PTR : l_internal.h
- GET_PLAIN_ENV_PTR_NO_MAP_LOCK : l_internal.h
- get_solid_sides() : mapblock_mesh.cpp, mapblock_mesh.h
- get_spatial_point() : areastore.cpp
- get_spatial_region() : areastore.cpp
- get_sunlight_color() : mapblock_mesh.cpp, mapblock_mesh.h
- GET_VM_PTR : l_env.cpp
- get_world_from_cmdline() : main.cpp
- get_world_from_config() : main.cpp
- getAttachedObject() : clientiface.cpp
- getAvailableGameIds() : subgames.cpp, subgames.h
- getAvailableGames() : subgames.cpp, subgames.h
- getAvailableWorlds() : subgames.cpp, subgames.h
- getBlockNodeIdMapping() : mapblock.cpp
- getboolfield() : c_converter.cpp, c_converter.h
- getboolfield_default() : c_converter.cpp, c_converter.h
- getContainerPos() : numeric.h
- getContainerPosWithOffset() : numeric.h
- getContentType() : content.cpp, content.h
- getCraftingResult() : inventorymanager.cpp, inventorymanager.h
- getDigParams() : tool.cpp, tool.h
- getDownscaleFactor() : plain.cpp
- getenumfield() : c_content.cpp, c_content.h
- getEnvModPaths() : subgames.cpp, subgames.h
- getExtrudedMesh() : wieldmesh.cpp, wieldmesh.h
- getFaceLight() : mapblock_mesh.cpp, mapblock_mesh.h
- getflagsfield() : c_content.cpp, c_content.h
- getfloatfield() : c_converter.cpp, c_converter.h
- getfloatfield_default() : c_converter.cpp, c_converter.h
- getFloatSerializationType() : ieee_float.cpp, ieee_float.h
- getHashForGrid() : craftdef.cpp
- getHashForString() : craftdef.cpp
- getHitParams() : tool.cpp, tool.h
- getImagePath() : texturepaths.cpp, texturepaths.h
- GETINDEX : clouds.cpp
- getInteriorLight() : mapblock_mesh.cpp, mapblock_mesh.h
- getintfield() : c_converter.h
- getintfield_default() : c_converter.cpp, c_converter.h
- getItemMesh() : wieldmesh.cpp, wieldmesh.h
- getKeySetting() : keycode.cpp, keycode.h
- getMediaCacheDir() : clientmedia.cpp
- getModsInPath() : mods.cpp, mods.h
- getNeighborConnectingFace() : mapnode.cpp
- getNodeBlockPos() : mapblock.h
- getNodeBlockPosWithOffset() : mapblock.h
- getNodeBoundingBox() : localplayer.cpp
- getNodeBox() : numeric.h
- getNodeBoxUnion() : nodedef.cpp
- getNodeTile() : mapblock_mesh.cpp, mapblock_mesh.h
- getNodeTileN() : mapblock_mesh.cpp, mapblock_mesh.h
- getPitchYawRoll() : numeric.h
- getPitchYawRollRad() : numeric.cpp, numeric.h
- getPunchDamage() : tool.cpp, tool.h
- getQuicktuneNames() : quicktune.cpp, quicktune.h
- getQuicktuneValue() : quicktune.cpp, quicktune.h
- getShaderPath() : shader.cpp, shader.h
- getSkyBodyPosition() : sky.cpp
- getSmoothLightCombined() : mapblock_mesh.cpp
- getSmoothLightSolid() : mapblock_mesh.cpp, mapblock_mesh.h
- getSmoothLightTransparent() : mapblock_mesh.cpp, mapblock_mesh.h
- getstringfield() : c_converter.cpp, c_converter.h
- getstringfield_default() : c_converter.cpp, c_converter.h
- getstringlistfield() : c_converter.cpp, c_converter.h
- getSubgamePathEnv() : subgames.cpp
- getSubgameSpec() : subgames.cpp
- gettext_noop : gettext.h
- getTextureDirs() : texturepaths.cpp, texturepaths.h
- getTexturePath() : texturepaths.cpp, texturepaths.h
- getTimestamp() : gettime.h
- getToolRange() : tool.cpp, tool.h
- getv3intfield() : c_converter.cpp
- getv3s16field_default() : c_converter.cpp, c_converter.h
- getVideoDriverName() : renderingengine.cpp
- getVisibleBrightness() : clientmap.cpp
- getWickedTimeOfDay() : sky.cpp, sky.h
- getWieldedItem() : serverpackethandler.cpp
- getWorldExists() : subgames.cpp, subgames.h
- getWorldGameId() : subgames.cpp, subgames.h
- getWorldName() : subgames.cpp, subgames.h
- getWorldPathEnv() : subgames.cpp
- global_Ng_constants : srp.cpp
- grab_gui_element() : touchcontrols.h
- GUI_ID_ABORT_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_BACK_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_CB_AUTOJUMP : guiKeyChangeMenu.cpp
- GUI_ID_CB_AUX1_DESCENDS : guiKeyChangeMenu.cpp
- GUI_ID_CB_DOUBLETAP_JUMP : guiKeyChangeMenu.cpp
- GUI_ID_KEY_AUTOFWD_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_AUX1_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_BACKWARD_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_BLOCK_BOUNDS_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_CAMERA_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_CHAT_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_CHATLOG_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_CMD_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_CMD_LOCAL_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_CONSOLE_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_DEC_RANGE_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_DEC_VOLUME_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_DROP_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_FAST_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_FLY_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_FOG_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_FORWARD_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_HOTBAR_NEXT_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_HOTBAR_PREV_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_HUD_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_INC_RANGE_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_INC_VOLUME_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_INVENTORY_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_JUMP_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_LEFT_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_MINIMAP_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_MUTE_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_NOCLIP_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_PITCH_MOVE : guiKeyChangeMenu.cpp
- GUI_ID_KEY_RANGE_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_RIGHT_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_SCREENSHOT_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_SNEAK_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_KEY_ZOOM_BUTTON : guiKeyChangeMenu.cpp
- GUI_ID_SCROLL_BAR : guiKeyChangeMenu.cpp
- guienv : client.cpp, clientlauncher.cpp, mainmenumanager.h
- guiroot : clientlauncher.cpp, mainmenumanager.h
- guiScalingCache() : guiscalingfilter.cpp, guiscalingfilter.h
- guiScalingCacheClear() : guiscalingfilter.cpp, guiscalingfilter.h
- guiScalingImageButton() : guiscalingfilter.cpp, guiscalingfilter.h
- guiScalingResizeCached() : guiscalingfilter.cpp, guiscalingfilter.h