#include "chatmessage.h"
#include "server.h"
#include "log.h"
#include "emerge.h"
#include "mapblock.h"
#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
#include "scripting_server.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
#include "irrlicht_changes/printing.h"
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "util/auth.h"
#include "util/base64.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "clientdynamicinfo.h"
Functions | |
static void | getWieldedItem (const PlayerSAO *playersao, std::optional< ItemStack > &ret) |
static bool | pkt_read_formspec_fields (NetworkPacket *pkt, StringMap &fields) |
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inlinestatic |
References PlayerSAO::getWieldedItem().
Referenced by Server::handleCommand_Interact().
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static |
References NetworkPacket::readLongString(), and sanitize_untrusted().
Referenced by Server::handleCommand_InventoryFields(), and Server::handleCommand_NodeMetaFields().